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#pragma once
#include "BlockHandler.h"
#include "Mixins/SolidSurfaceUnderneath.h"
class cBlockRedstoneWireHandler final :
public cSolidSurfaceUnderneath<cBlockHandler>
{
using Super = cSolidSurfaceUnderneath<cBlockHandler>;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
return cItem(E_ITEM_REDSTONE_DUST, 1, 0);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;
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