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// WitherSkullEntity.cpp
// Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "WitherSkullEntity.h"
#include "../World.h"
cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkWitherSkull, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
{
SetSpeed(a_Speed);
SetGravity(0);
SetAirDrag(0);
}
void cWitherSkullEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// TODO: Explode
// TODO: Apply wither effect to entities nearby
Destroy();
}
void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
// TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
// TODO: Explode
// TODO: Apply wither effect to entity and others nearby
Destroy(true);
}
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