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#pragma once
struct TakeDamageInfo;
class cBehavior
{
public:
virtual bool IsControlDesired();
virtual bool ControlStarting();
virtual bool ControlEnding();
virtual void Tick();
virtual void PostTick();
virtual void PreTick();
virtual void onRightClicked();
virtual void Destroyed();
virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
virtual ~cBehavior() {}
};
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