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#pragma once
// mobTodo a more generic, not chickenspecific dropper
#include "Behavior.h"
/** Makes the mob periodically drop eggs. MobTodo: Make this more generic.
Connections to other behaviors:
- None
Special connections:
- None.
*/
class cBehaviorItemDropper : cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
private:
cMonster * m_Parent; // Our Parent
int m_EggDropTimer;
};
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