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#pragma once
// Makes the mob follow specific held items
class cBehaviorItemFollower;
#include "Behavior.h"
// fwds
class cMonster;
class cItems;
class cBehaviorItemFollower : public cBehavior
{
public:
cBehaviorItemFollower(cMonster * a_Parent);
void GetBreedingItems(cItems & a_Items);
// Functions our host Monster should invoke:
bool IsControlDesired() override;
void Tick() override;
private:
/** Our parent */
cMonster * m_Parent;
};
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