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path: root/src/Mobs/Slime.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Slime.h"
#include "FastRandom.h"
#include "World.h"





cSlime::cSlime(int a_Size) :
    super("Slime",
        mtSlime,
        Printf("entity.%sslime.hurt", GetSizeName(a_Size).c_str()),
        Printf("entity.%sslime.death", GetSizeName(a_Size).c_str()),
        0.6 * a_Size,
        0.6 * a_Size
    ),
    m_Size(a_Size)
{
    SetMaxHealth(a_Size * a_Size);
    SetAttackDamage(a_Size);
}





void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
    unsigned int LootingLevel = 0;
    if (a_Killer != nullptr)
    {
        LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
    }

    // Only slimes with the size 1 can drop slimeballs.
    if (m_Size == 1)
    {
        AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
    }
}




//mobTodo
/*bool cSlime::Attack(std::chrono::milliseconds a_Dt)
{
    if (m_Size > 1)
    {
        // Only slimes larger than size 1 attack a player.
        return super::Attack(a_Dt);
    }

    return false;
}*/





void cSlime::KilledBy(TakeDamageInfo & a_TDI)
{
    if (GetHealth() > 0)
    {
        return;
    }

    if (m_Size != 1)
    {
        auto & Random = GetRandomProvider();
        int SpawnAmount = Random.RandInt(2, 4);

        for (int i = 0; i < SpawnAmount; ++i)
        {
            double AddX = (i % 2 - 0.5) * m_Size / 4.0;
            double AddZ = (i / 2 - 0.5) * m_Size / 4.0;

            auto NewSlime = cpp14::make_unique<cSlime>(m_Size / 2);
            NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
            NewSlime->SetYaw(Random.RandReal(360.0f));
            m_World->SpawnMobFinalize(std::move(NewSlime));
        }
    }
    super::KilledBy(a_TDI);
}





AString cSlime::GetSizeName(int a_Size)
{
    if (a_Size == 1)
    {
        return "small_";
    }
    return "";
}