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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAttackerMelee.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorAggressive.h"
#include "Behaviors/BehaviorDayLightBurner.h"
class cZombie :
public cMonster
{
typedef cMonster super;
public:
cZombie(bool a_IsVillagerZombie);
CLASS_PROTODEF(cZombie)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool IsUndead(void) override { return true; }
bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
bool IsConverting (void) const { return m_IsConverting; }
private:
bool m_IsVillagerZombie;
bool m_IsConverting;
// tick behaviors
cBehaviorAttackerMelee m_BehaviorAttackerMelee;
cBehaviorWanderer m_BehaviorWanderer;
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
cBehaviorDayLightBurner m_BehaviourDayLightBurner;
} ;
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