// Protocol_1_14.cpp
/*
Implements the 1.14 protocol classes:
- release 1.14 protocol (#477)
*/
#include "Globals.h"
#include "Protocol_1_14.h"
#include "Packetizer.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../UI/HorseWindow.h"
#include "../ClientHandle.h"
#include "../WorldStorage/FastNBT.h"
#include "../BlockEntities/BlockEntity.h"
#include "../Entities/ArrowEntity.h"
#include "../Mobs/Bat.h"
#include "../Entities/Boat.h"
#include "../Mobs/Chicken.h"
#include "../Mobs/Cow.h"
#include "../Mobs/Creeper.h"
#include "../Entities/EnderCrystal.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Ghast.h"
#include "../Mobs/Horse.h"
#include "../Mobs/MagmaCube.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Ocelot.h"
#include "../Entities/Pickup.h"
#include "../Mobs/Pig.h"
#include "../Entities/Player.h"
#include "../Mobs/Rabbit.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Villager.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Wither.h"
#include "../Mobs/Zombie.h"
#include "../Mobs/ZombiePigman.h"
#include "Palettes/Upgrade.h"
#include "Palettes/Palette_1_14.h"
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14:
void cProtocol_1_14::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockAction);
Pkt.WriteXZYPosition64(a_BlockPos);
Pkt.WriteBEInt8(a_Byte1);
Pkt.WriteBEInt8(a_Byte2);
Pkt.WriteVarInt32(a_BlockType);
}
void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktBlockBreakAnim);
Pkt.WriteVarInt32(a_EntityID);
Pkt.WriteXZYPosition64(a_BlockPos);
Pkt.WriteBEInt8(a_Stage);
}
void cProtocol_1_14::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cPacketizer Pkt(*this, pktBlockChange);
Pkt.WriteXZYPosition64(a_BlockPos);
Pkt.WriteVarInt32(GetProtocolBlockType(a_BlockType, a_BlockMeta));
}
void cProtocol_1_14::SendEditSign(Vector3i a_BlockPos)
{
}
void cProtocol_1_14::SendEntityAnimation(const cEntity & a_Entity, EntityAnimation a_Animation)
{
if (a_Animation == EntityAnimation::PlayerEntersBed)
{
// Use Bed packet removed, through metadata instead:
SendEntityMetadata(a_Entity);
return;
}
Super::SendEntityAnimation(a_Entity, a_Animation);
}
void cProtocol_1_14::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
Pkt.WriteVarInt32(a_ObjectType);
Pkt.WriteBEDouble(a_Entity.GetPosX());
Pkt.WriteBEDouble(a_Entity.GetPosY());
Pkt.WriteBEDouble(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteBEInt32(a_ObjectData);
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
void cProtocol_1_14::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0));
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default");
Pkt.WriteVarInt32(ToUnsigned(a_World.GetMaxViewDistance()));
Pkt.WriteBool(false);
}
// Send the spawn position:
{
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WriteXZYPosition64(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ());
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
Pkt.WriteBool(false); // Difficulty locked?
}
}
void cProtocol_1_14::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
}
void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting)
{
}
void cProtocol_1_14::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
ASSERT(m_State == 3); // In game mode?
const auto ParticleID = GetProtocolParticleID(a_ParticleName);
cPacketizer Pkt(*this, pktParticleEffect);
Pkt.WriteBEInt32(ParticleID);
Pkt.WriteBool(false);
Pkt.WriteBEFloat(a_Src.x);
Pkt.WriteBEFloat(a_Src.y);
Pkt.WriteBEFloat(a_Src.z);
Pkt.WriteBEFloat(a_Offset.x);
Pkt.WriteBEFloat(a_Offset.y);
Pkt.WriteBEFloat(a_Offset.z);
Pkt.WriteBEFloat(a_ParticleData);
Pkt.WriteBEInt32(a_ParticleAmount);
switch (ParticleID)
{
// blockdust
case 3:
{
Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0]));
break;
}
}
}
void cProtocol_1_14::SendRespawn(eDimension a_Dimension)
{
cPacketizer Pkt(*this, pktRespawn);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEInt32(static_cast<Int32>(a_Dimension));
Pkt.WriteBEUInt8(static_cast<Byte>(Player->GetEffectiveGameMode()));
Pkt.WriteString("default");
}
void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
// Note: Particles from block break missing
cPacketizer Pkt(*this, pktSoundParticleEffect);
Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WriteXYZPosition64(a_Origin);
Pkt.WriteBEInt32(a_Data);
Pkt.WriteBool(false);
}
void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
ASSERT(m_State == 3); // In game mode?
Byte Action;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_CHEST:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_END_PORTAL:
case E_BLOCK_TRAPPED_CHEST:
{
// The ones with a action of 0 is just a workaround to send the block entities to a client.
// Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
Action = 0;
break;
}
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
// case E_BLOCK_CONDUIT: Action = 5; break; // Update Conduit entity
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER: Action = 6; break; // Update banner entity
// case Structure Block: Action = 7; break; // Update Structure tile entity
case E_BLOCK_END_GATEWAY: Action = 8; break; // Update destination for a end gateway entity
case E_BLOCK_SIGN_POST: Action = 9; break; // Update sign entity
// case E_BLOCK_SHULKER_BOX: Action = 10; break; // sets shulker box - not used just here if anyone is confused from reading the protocol wiki
case E_BLOCK_BED: Action = 11; break; // Update bed color
// case E_BLOCK_JIGSAW: Action = 12; break;
// case E_BLOCK_CAMPFIRE: Action = 13; break;
default: return; // Block entities change between versions
}
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WriteXZYPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
Pkt.WriteBEUInt8(Action);
cFastNBTWriter Writer;
WriteBlockEntity(Writer, a_BlockEntity);
Writer.Finish();
Pkt.WriteBuf(Writer.GetResult());
}
void cProtocol_1_14::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
}
void cProtocol_1_14::SendWindowOpen(const cWindow & a_Window)
{
ASSERT(m_State == 3); // In game mode?
if (a_Window.GetWindowType() < 0)
{
// Do not send this packet for player inventory windows
return;
}
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
{
cPacketizer Pkt(*this, pktHorseWindowOpen);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetWindowID()));
Pkt.WriteVarInt32(static_cast<UInt32>(a_Window.GetNumSlots()));
UInt32 HorseID = static_cast<const cHorseWindow &>(a_Window).GetHorseID();
Pkt.WriteBEInt32(static_cast<Int32>(HorseID));
}
else
{
cPacketizer Pkt(*this, pktWindowOpen);
Pkt.WriteVarInt32(static_cast<UInt8>(a_Window.GetWindowID()));
switch (a_Window.GetWindowType())
{
case cWindow::wtChest:
{
// Chests can have multiple size
Pkt.WriteVarInt32(static_cast<UInt32>(a_Window.GetNumNonInventorySlots() / 9 - 1));
break;
}
case cWindow::wtDropper:
case cWindow::wtDropSpenser:
{
Pkt.WriteVarInt32(6);
break;
}
case cWindow::wtAnvil:
{
Pkt.WriteVarInt32(7);
break;
}
case cWindow::wtBeacon:
{
Pkt.WriteVarInt32(8);
break;
}
case cWindow::wtBrewery:
{
Pkt.WriteVarInt32(10);
break;
}
case cWindow::wtWorkbench:
{
Pkt.WriteVarInt32(11);
break;
}
case cWindow::wtEnchantment:
{
Pkt.WriteVarInt32(12);
break;
}
case cWindow::wtFurnace:
{
Pkt.WriteVarInt32(13);
break;
}
/*
case cWindow::wtGrindstone:
{
Pkt.WriteVarInt32(14);
break;
}
*/
case cWindow::wtHopper:
{
Pkt.WriteVarInt32(15);
break;
}
/*
case cWindow::wtLectern:
{
Pkt.WriteVarInt32(16);
break;
}
case cWindow::wtLoom:
{
Pkt.WriteVarInt32(17);
break;
}
*/
case cWindow::wtNPCTrade:
{
Pkt.WriteVarInt32(18);
break;
}
/*
case cWindow::wtShulker:
{
Pkt.WriteVarInt32(19);
break;
}
case cWindow::wtSmoker:
{
Pkt.WriteVarInt32(20);
break;
}
case cWindow::wtCartography:
{
Pkt.WriteVarInt32(21);
break;
}
case cWindow::wtStonecutter:
{
Pkt.WriteVarInt32(22);
break;
}
*/
default:
{
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetNumNonInventorySlots()));
break;
}
}
Pkt.WriteString(fmt::format(FMT_STRING("{{\"text\":\"{}\"}}"), a_Window.GetWindowTitle()));
}
}
UInt32 cProtocol_1_14::GetPacketID(ePacketType a_PacketType) const
{
switch (a_PacketType)
{
case cProtocol::pktAttachEntity: return 0x4A;
case cProtocol::pktCameraSetTo: return 0x3E;
case cProtocol::pktCollectEntity: return 0x55;
case cProtocol::pktDestroyEntity: return 0x37;
case cProtocol::pktDisconnectDuringGame: return 0x1A;
case cProtocol::pktEntityEffect: return 0x59;
case cProtocol::pktEntityEquipment: return 0x46;
case cProtocol::pktEntityHeadLook: return 0x3B;
case cProtocol::pktEntityMeta: return 0x43;
case cProtocol::pktEntityProperties: return 0x58;
case cProtocol::pktEntityStatus: return 0x1B;
case cProtocol::pktEntityVelocity: return 0x45;
case cProtocol::pktExperience: return 0x47;
case cProtocol::pktExplosion: return 0x1C;
case cProtocol::pktGameMode: return 0x1E;
case cProtocol::pktHeldItemChange: return 0x3F;
case cProtocol::pktHorseWindowOpen: return 0x1F;
case cProtocol::pktInventorySlot: return 0x16;
case cProtocol::pktKeepAlive: return 0x20;
case cProtocol::pktParticleEffect: return 0x23;
case cProtocol::pktPlayerAbilities: return 0x31;
case cProtocol::pktPlayerList: return 0x33;
case cProtocol::pktPlayerMoveLook: return 0x35;
case cProtocol::pktPluginMessage: return 0x18;
case cProtocol::pktRemoveEntityEffect: return 0x38;
case cProtocol::pktResourcePack: return 0x39;
case cProtocol::pktRespawn: return 0x3A;
case cProtocol::pktScoreboardObjective: return 0x49;
case cProtocol::pktSoundEffect: return 0x19;
case cProtocol::pktSoundParticleEffect: return 0x22;
case cProtocol::pktSpawnPosition: return 0x4D;
case cProtocol::pktTeleportEntity: return 0x56;
case cProtocol::pktTimeUpdate: return 0x4E;
case cProtocol::pktTitle: return 0x4F;
case cProtocol::pktUnloadChunk: return 0x1D;
case cProtocol::pktUnlockRecipe: return 0x36;
case cProtocol::pktUpdateHealth: return 0x48;
case cProtocol::pktUpdateScore: return 0x4C;
case cProtocol::pktUpdateSign: return 0x2F;
case cProtocol::pktWeather: return 0x1E;
case cProtocol::pktWindowItems: return 0x14;
case cProtocol::pktWindowOpen: return 0x2E;
case cProtocol::pktWindowProperty: return 0x15;
default: return Super::GetPacketID(a_PacketType);
}
}
UInt8 cProtocol_1_14::GetEntityMetadataID(EntityMetadata a_Metadata) const
{
const UInt8 Entity = 7;
const UInt8 Living = Entity + 6;
const UInt8 Insentient = Living + 1;
const UInt8 Ageable = Insentient + 1;
const UInt8 AbstractHorse = Ageable + 2;
const UInt8 ChestedHorse = AbstractHorse + 1;
const UInt8 TameableAnimal = Ageable + 2;
const UInt8 Minecart = Entity + 6;
const UInt8 RaidParticipent = Insentient + 1;
switch (a_Metadata)
{
case EntityMetadata::EntityFlags: return 0;
case EntityMetadata::EntityAir: return 1;
case EntityMetadata::EntityCustomName: return 2;
case EntityMetadata::EntityCustomNameVisible: return 3;
case EntityMetadata::EntitySilent: return 4;
case EntityMetadata::EntityNoGravity: return 5;
case EntityMetadata::EntityPose: return 6;
case EntityMetadata::ThrowableItem: return Entity;
case EntityMetadata::PotionThrown: return Entity;
case EntityMetadata::FallingBlockPosition: return Entity;
case EntityMetadata::AreaEffectCloudRadius: return Entity;
case EntityMetadata::AreaEffectCloudColor: return Entity + 1;
case EntityMetadata::AreaEffectCloudSinglePointEffect: return Entity + 2;
case EntityMetadata::AreaEffectCloudParticleId: return Entity + 3;
case EntityMetadata::ArrowFlags: return Entity;
case EntityMetadata::PiercingLevel: return Entity + 2;
case EntityMetadata::TippedArrowColor: return Entity + 3;
case EntityMetadata::BoatLastHitTime: return Entity;
case EntityMetadata::BoatForwardDirection: return Entity + 1;
case EntityMetadata::BoatDamageTaken: return Entity + 2;
case EntityMetadata::BoatType: return Entity + 3;
case EntityMetadata::BoatLeftPaddleTurning: return Entity + 4;
case EntityMetadata::BoatRightPaddleTurning: return Entity + 5;
case EntityMetadata::BoatSplashTimer: return Entity + 6;
case EntityMetadata::EnderCrystalBeamTarget: return Entity;
case EntityMetadata::EnderCrystalShowBottom: return Entity + 1;
case EntityMetadata::WitherSkullInvulnerable: return Entity;
case EntityMetadata::FireworkInfo: return Entity;
case EntityMetadata::FireworkBoostedEntityId: return Entity + 1;
case EntityMetadata::FireworkFromCrossbow: return Entity + 2;
case EntityMetadata::ItemFrameItem: return Entity;
case EntityMetadata::ItemFrameRotation: return Entity + 1;
case EntityMetadata::ItemItem: return Entity;
case EntityMetadata::LivingActiveHand: return Entity;
case EntityMetadata::LivingHealth: return Entity + 1;
case EntityMetadata::LivingPotionEffectColor: return Entity + 2;
case EntityMetadata::LivingPotionEffectAmbient: return Entity + 3;
case EntityMetadata::LivingNumberOfArrows: return Entity + 4;
case EntityMetadata::PlayerAdditionalHearts: return Living;
case EntityMetadata::PlayerScore: return Living + 1;
case EntityMetadata::PlayerDisplayedSkinParts: return Living + 2;
case EntityMetadata::PlayerMainHand: return Living + 3;
case EntityMetadata::ArmorStandStatus: return Living;
case EntityMetadata::ArmorStandHeadRotation: return Living + 1;
case EntityMetadata::ArmorStandBodyRotation: return Living + 2;
case EntityMetadata::ArmorStandLeftArmRotation: return Living + 3;
case EntityMetadata::ArmorStandRightArmRotation: return Living + 4;
case EntityMetadata::ArmorStandLeftLegRotation: return Living + 5;
case EntityMetadata::ArmorStandRightLegRotation: return Living + 6;
case EntityMetadata::InsentientFlags: return Living;
case EntityMetadata::BatHanging: return Insentient;
case EntityMetadata::AgeableIsBaby: return Insentient;
case EntityMetadata::AbstractHorseFlags: return Ageable;
case EntityMetadata::AbstractHorseOwner: return Ageable + 1;
case EntityMetadata::HorseVariant: return AbstractHorse;
case EntityMetadata::ChestedHorseChested: return AbstractHorse;
case EntityMetadata::LlamaStrength: return ChestedHorse;
case EntityMetadata::LlamaCarpetColor: return ChestedHorse + 1;
case EntityMetadata::LlamaVariant: return ChestedHorse + 2;
case EntityMetadata::PigHasSaddle: return Ageable;
case EntityMetadata::PigTotalCarrotOnAStickBoost: return Ageable + 1;
case EntityMetadata::RabbitType: return Ageable;
case EntityMetadata::PolarBearStanding: return Ageable;
case EntityMetadata::SheepFlags: return Ageable;
case EntityMetadata::TameableAnimalFlags: return Ageable;
case EntityMetadata::TameableAnimalOwner: return Ageable + 1;
case EntityMetadata::OcelotType: return TameableAnimal;
case EntityMetadata::WolfDamageTaken: return TameableAnimal;
case EntityMetadata::WolfBegging: return TameableAnimal + 1;
case EntityMetadata::WolfCollarColour: return TameableAnimal + 2;
case EntityMetadata::VillagerProfession: return Ageable;
case EntityMetadata::IronGolemPlayerCreated: return Insentient;
case EntityMetadata::ShulkerFacingDirection: return Insentient;
case EntityMetadata::ShulkerAttachmentFallingBlockPosition: return Insentient + 1;
case EntityMetadata::ShulkerShieldHeight: return Insentient + 2;
case EntityMetadata::BlazeOnFire: return Insentient;
case EntityMetadata::CreeperState: return Insentient;
case EntityMetadata::CreeperPowered: return Insentient + 1;
case EntityMetadata::CreeperIgnited: return Insentient + 2;
case EntityMetadata::GuardianStatus: return Insentient;
case EntityMetadata::GuardianTarget: return Insentient + 1;
case EntityMetadata::IllagerFlags: return Insentient;
case EntityMetadata::SpeIlagerSpell: return Insentient + 1;
case EntityMetadata::VexFlags: return Insentient;
case EntityMetadata::AbstractSkeletonArmsSwinging: return Insentient;
case EntityMetadata::SpiderClimbing: return Insentient;
case EntityMetadata::WitchAggresive: return Insentient;
case EntityMetadata::WitherFirstHeadTarget: return Insentient;
case EntityMetadata::WitherSecondHeadTarget: return Insentient + 1;
case EntityMetadata::WitherThirdHeadTarget: return Insentient + 2;
case EntityMetadata::WitherInvulnerableTimer: return Insentient + 3;
case EntityMetadata::ZombieIsBaby: return Insentient;
case EntityMetadata::ZombieHandsRisedUp: return Insentient + 2;
case EntityMetadata::ZombieVillagerConverting: return Insentient + 4;
case EntityMetadata::ZombieVillagerProfession: return Insentient + 5;
case EntityMetadata::EndermanCarriedBlock: return Insentient;
case EntityMetadata::EndermanScreaming: return Insentient + 1;
case EntityMetadata::EnderDragonDragonPhase: return Insentient;
case EntityMetadata::GhastAttacking: return Insentient;
case EntityMetadata::SlimeSize: return Insentient;
case EntityMetadata::MinecartShakingPower: return Entity;
case EntityMetadata::MinecartShakingDirection: return Entity + 1;
case EntityMetadata::MinecartShakingMultiplier: return Entity + 2;
case EntityMetadata::MinecartBlockIDMeta: return Entity + 3;
case EntityMetadata::MinecartBlockY: return Entity + 4;
case EntityMetadata::MinecartShowBlock: return Entity + 5;
case EntityMetadata::MinecartCommandBlockCommand: return Minecart;
case EntityMetadata::MinecartCommandBlockLastOutput: return Minecart + 1;
case EntityMetadata::MinecartFurnacePowered: return Minecart;
case EntityMetadata::TNTPrimedFuseTime: return Entity;
case EntityMetadata::TridentLoyaltyLevel: return Entity + 3;
case EntityMetadata::MooshroomType: return Ageable;
case EntityMetadata::WitchDrinking: return RaidParticipent;
case EntityMetadata::AreaEffectCloudParticleParameter1:
case EntityMetadata::AreaEffectCloudParticleParameter2:
case EntityMetadata::ZombieUnusedWasType: break;
default:
break;
}
UNREACHABLE("Retrieved invalid metadata for protocol");
}
std::pair<short, short> cProtocol_1_14::GetItemFromProtocolID(UInt32 a_ProtocolID) const
{
return PaletteUpgrade::ToItem(Palette_1_14::ToItem(a_ProtocolID));
}
UInt32 cProtocol_1_14::GetProtocolBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const
{
return Palette_1_14::From(PaletteUpgrade::FromBlock(a_BlockType, a_Meta));
}
signed char cProtocol_1_14::GetProtocolEntityStatus(EntityAnimation a_Animation) const
{
switch (a_Animation)
{
case EntityAnimation::FoxChews: return 45;
case EntityAnimation::OcelotTrusts: return 40;
case EntityAnimation::OcelotDistrusts: return 41;
case EntityAnimation::PawnBerryBushPricks: return 44;
case EntityAnimation::PawnChestEquipmentBreaks: return 50;
case EntityAnimation::PawnFeetEquipmentBreaks: return 52;
case EntityAnimation::PawnHeadEquipmentBreaks: return 49;
case EntityAnimation::PawnLegsEquipmentBreaks: return 51;
case EntityAnimation::PawnMainHandEquipmentBreaks: return 47;
case EntityAnimation::PawnOffHandEquipmentBreaks: return 48;
case EntityAnimation::PawnTeleports: return 46;
case EntityAnimation::PlayerBadOmenActivates: return 43;
case EntityAnimation::RavagerAttacks: return 4;
case EntityAnimation::RavagerBecomesStunned: return 39;
case EntityAnimation::VillagerSweats: return 42;
default: return Super::GetProtocolEntityStatus(a_Animation);
}
}
UInt8 cProtocol_1_14::GetProtocolEntityType(const cEntity & a_Entity) const
{
using Type = cEntity::eEntityType;
switch (a_Entity.GetEntityType())
{
case Type::etEnderCrystal: return 17;
case Type::etPickup: return 34;
case Type::etFallingBlock: return 25;
case Type::etMinecart: return 41;
case Type::etBoat: return 5;
case Type::etTNT: return 58;
case Type::etProjectile:
{
using PType = cProjectileEntity::eKind;
const auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case PType::pkArrow: return 2;
case PType::pkSnowball: return 70;
case PType::pkEgg: return 78;
case PType::pkGhastFireball: return 36;
case PType::pkFireCharge: return 68;
case PType::pkEnderPearl: return 79;
case PType::pkExpBottle: return 80;
case PType::pkSplashPotion: return 81;
case PType::pkFirework: return 26;
case PType::pkWitherSkull: return 92;
}
break;
}
case Type::etFloater: return 101;
case Type::etItemFrame: return 35;
case Type::etLeashKnot: return 37;
// Non-objects must not be sent
case Type::etEntity:
case Type::etPlayer:
case Type::etMonster:
case Type::etExpOrb:
case Type::etPainting: break;
}
UNREACHABLE("Unhandled entity kind");
}
UInt32 cProtocol_1_14::GetProtocolItemType(short a_ItemID, short a_ItemDamage) const
{
return Palette_1_14::From(PaletteUpgrade::FromItem(a_ItemID, a_ItemDamage));
}
UInt32 cProtocol_1_14::GetProtocolMobType(eMonsterType a_MobType) const
{
switch (a_MobType)
{
// Map invalid type to Giant for easy debugging (if this ever spawns, something has gone very wrong)
case mtInvalidType: return 29;
case mtBat: return 3;
case mtBlaze: return 4;
case mtCat: return 6;
case mtCaveSpider: return 7;
case mtChicken: return 8;
case mtCod: return 9;
case mtCow: return 10;
case mtCreeper: return 11;
case mtDonkey: return 12;
case mtDolphin: return 13;
case mtDrowned: return 15;
case mtElderGuardian: return 16;
case mtEnderDragon: return 18;
case mtEnderman: return 19;
case mtEndermite: return 20;
case mtEvoker: return 22;
case mtFox: return 27;
case mtGhast: return 28;
case mtGiant: return 29;
case mtGuardian: return 30;
case mtHorse: return 31;
case mtHusk: return 32;
case mtIllusioner: return 33;
case mtIronGolem: return 85;
case mtLlama: return 38;
case mtMagmaCube: return 40;
case mtMule: return 48;
case mtMooshroom: return 49;
case mtOcelot: return 50;
case mtPanda: return 52;
case mtParrot: return 53;
case mtPig: return 54;
case mtPufferfish: return 55;
case mtPolarBear: return 57;
case mtRabbit: return 59;
case mtSalmon: return 60;
case mtSheep: return 61;
case mtShulker: return 62;
case mtSilverfish: return 64;
case mtSkeleton: return 65;
case mtSkeletonHorse: return 66;
case mtSlime: return 67;
case mtSnowGolem: return 69;
case mtSpider: return 72;
case mtSquid: return 73;
case mtStray: return 74;
case mtTraderLlama: return 75;
case mtTropicalFish: return 76;
case mtTurtle: return 77;
case mtVex: return 83;
case mtVillager: return 84;
case mtVindicator: return 86;
case mtPillager: return 87;
case mtWanderingTrader: return 88;
case mtWitch: return 89;
case mtWither: return 90;
case mtWitherSkeleton: return 91;
case mtWolf: return 93;
case mtZombie: return 94;
case mtZombieHorse: return 95;
case mtZombiePigman: return 56;
case mtZombieVillager: return 96;
case mtPhantom: return 97;
case mtRavager: return 98;
default: return 0;
}
}
int cProtocol_1_14::GetProtocolParticleID(const AString & a_ParticleName) const
{
static const std::unordered_map<AString, int> ParticleMap
{
// Initialize the ParticleMap:
{ "ambiantentity", 0 },
{ "angryvillager", 1 },
{ "barrier", 2 },
{ "blockdust", 3 },
{ "bubble", 4 },
{ "cloud", 5 },
{ "crit", 6 },
{ "damageindicator", 7 },
{ "dragonbreath", 8 },
{ "driplava", 9 },
{ "fallinglava", 10 },
{ "landinglava", 11 },
{ "dripwater", 12 },
{ "fallingwater", 13 },
{ "dust", 14 },
{ "effect", 15 },
{ "elderguardian", 16 },
{ "enchantedhit", 17 },
{ "enchant", 18 },
{ "endrod", 19 },
{ "entityeffect", 20 },
{ "explosionemitter", 21 },
{ "explode", 22 },
{ "fallingdust", 23 },
{ "firework", 24 },
{ "fishing", 25 },
{ "flame", 26 },
{ "flash", 27 },
{ "happyvillager", 28 },
{ "composter", 29 },
{ "heart", 30 },
{ "instanteffect", 31 },
{ "item", 32 },
{ "slime", 33 },
{ "snowball", 34 },
{ "largesmoke", 35 },
{ "lava", 36 },
{ "mycelium", 37 },
{ "note", 38 },
{ "poof", 39 },
{ "portal", 40 },
{ "rain", 41 },
{ "smoke", 42 },
{ "sneeze", 43 },
{ "spit", 44 },
{ "squidink", 45 },
{ "sweepattack", 46 },
{ "totem", 47 },
{ "underwater", 48 },
{ "splash", 49 },
{ "witch", 50 },
{ "bubblepop", 51 },
{ "currentdown", 52 },
{ "bubblecolumnup", 53 },
{ "nautilus", 54 },
{ "dolphin", 55 },
{ "campfirecosysmoke", 56 },
{ "campfiresignalsmoke", 57 },
};
const auto ParticleName = StrToLower(a_ParticleName);
const auto FindResult = ParticleMap.find(ParticleName);
if (FindResult == ParticleMap.end())
{
LOGWARNING("Unknown particle: %s", a_ParticleName.c_str());
ASSERT(!"Unknown particle");
return 0;
}
return FindResult->second;
}
UInt32 cProtocol_1_14::GetProtocolStatisticType(const CustomStatistic a_Statistic) const
{
return Palette_1_14::From(a_Statistic);
}
cProtocol::Version cProtocol_1_14::GetProtocolVersion() const
{
return Version::v1_14;
}
bool cProtocol_1_14::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
if (m_State != State::Game)
{
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
// Game
switch (a_PacketType)
{
case 0x03: HandlePacketChatMessage(a_ByteBuffer); return true;
case 0x04: HandlePacketClientStatus(a_ByteBuffer); return true;
case 0x05: HandlePacketClientSettings(a_ByteBuffer); return true;
case 0x06: HandlePacketTabComplete(a_ByteBuffer); return true;
case 0x07: break; // Confirm transaction - not used in Cuberite
case 0x08: HandlePacketEnchantItem(a_ByteBuffer); return true;
case 0x09: HandlePacketWindowClick(a_ByteBuffer); return true;
case 0x0A: HandlePacketWindowClose(a_ByteBuffer); return true;
case 0x0B: HandlePacketPluginMessage(a_ByteBuffer); return true;
case 0x0E: HandlePacketUseEntity(a_ByteBuffer); return true;
case 0x0F: HandlePacketKeepAlive(a_ByteBuffer); return true;
case 0x11: HandlePacketPlayerPos(a_ByteBuffer); return true;
case 0x12: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
case 0x13: HandlePacketPlayerLook(a_ByteBuffer); return true;
case 0x14: HandlePacketPlayer(a_ByteBuffer); return true;
case 0x15: HandlePacketVehicleMove(a_ByteBuffer); return true;
case 0x16: HandlePacketBoatSteer(a_ByteBuffer); return true;
case 0x18: HandleCraftRecipe(a_ByteBuffer); return true;
case 0x19: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
case 0x1A: HandlePacketBlockDig(a_ByteBuffer); return true;
case 0x1C: HandlePacketSteerVehicle(a_ByteBuffer); return true;
case 0x1D: HandlePacketCraftingBookData(a_ByteBuffer); return true;
case 0x1E: HandlePacketNameItem(a_ByteBuffer); return true;
case 0x1F: HandlePacketResourcePackStatus(a_ByteBuffer); return true;
case 0x20: HandlePacketAdvancementTab(a_ByteBuffer); return true;
case 0x22: HandlePacketSetBeaconEffect(a_ByteBuffer); return true;
case 0x23: HandlePacketSlotSelect(a_ByteBuffer); return true;
case 0x26: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
case 0x2C: HandlePacketBlockPlace(a_ByteBuffer); return true;
case 0x2D: HandlePacketUseItem(a_ByteBuffer); return true;
default: break;
}
return Super::HandlePacket(a_ByteBuffer, a_PacketType);
}
void cProtocol_1_14::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadXZYPosition64(BlockX, BlockY, BlockZ))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
m_Client->HandleLeftClick({BlockX, BlockY, BlockZ}, FaceIntToBlockFace(Face), Status);
}
void cProtocol_1_14::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadXZYPosition64(BlockX, BlockY, BlockZ))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, InsideBlock);
m_Client->HandleRightClick({BlockX, BlockY, BlockZ}, FaceIntToBlockFace(Face), {FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16)}, Hand == 0);
}
void cProtocol_1_14::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
}
void cProtocol_1_14::WriteEntityMetadata(cPacketizer & a_Pkt, const EntityMetadata a_Metadata, const EntityMetadataType a_FieldType) const
{
a_Pkt.WriteBEUInt8(GetEntityMetadataID(a_Metadata)); // Index
a_Pkt.WriteBEUInt8(Super::GetEntityMetadataID(a_FieldType)); // Type
}
void cProtocol_1_14::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) const
{
// Common metadata:
Int8 Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 0x01;
}
if (a_Entity.IsCrouched())
{
Flags |= 0x02;
}
if (a_Entity.IsSprinting())
{
Flags |= 0x08;
}
if (a_Entity.IsRclking())
{
Flags |= 0x10;
}
if (a_Entity.IsInvisible())
{
Flags |= 0x20;
}
/*
if (a_Entity.IsGlowing())
{
Flags |= 0x40;
}
*/
if (a_Entity.IsElytraFlying())
{
Flags |= 0x80;
}
WriteEntityMetadata(a_Pkt, EntityMetadata::EntityFlags, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(Flags);
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer:
{
auto & Player = static_cast<const cPlayer &>(a_Entity);
// TODO Set player custom name to their name.
// Then it's possible to move the custom name of mobs to the entities
// and to remove the "special" player custom name.
WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomName, EntityMetadataType::String);
a_Pkt.WriteString(Player.GetName());
WriteEntityMetadata(a_Pkt, EntityMetadata::LivingHealth, EntityMetadataType::Float);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
WriteEntityMetadata(a_Pkt, EntityMetadata::PlayerDisplayedSkinParts, EntityMetadataType::Byte);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
WriteEntityMetadata(a_Pkt, EntityMetadata::PlayerMainHand, EntityMetadataType::Byte);
a_Pkt.WriteBEUInt8(Player.IsLeftHanded() ? 0 : 1);
break;
}
case cEntity::etPickup:
{
WriteEntityMetadata(a_Pkt, EntityMetadata::ItemItem, EntityMetadataType::Item);
WriteItem(a_Pkt, static_cast<const cPickup &>(a_Entity).GetItem());
break;
}
case cEntity::etMinecart:
{
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingPower, EntityMetadataType::VarInt);
// The following expression makes Minecarts shake more with less health or higher damage taken
auto & Minecart = static_cast<const cMinecart &>(a_Entity);
auto maxHealth = a_Entity.GetMaxHealth();
auto curHealth = a_Entity.GetHealth();
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingDirection, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(1); // (doesn't seem to effect anything)
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShakingMultiplier, EntityMetadataType::Float);
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // or damage taken
if (Minecart.GetPayload() == cMinecart::mpNone)
{
auto & RideableMinecart = static_cast<const cRideableMinecart &>(Minecart);
const cItem & MinecartContent = RideableMinecart.GetContent();
if (!MinecartContent.IsEmpty())
{
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartBlockIDMeta, EntityMetadataType::VarInt);
int Content = MinecartContent.m_ItemType;
Content |= MinecartContent.m_ItemDamage << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartBlockY, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartShowBlock, EntityMetadataType::Boolean);
a_Pkt.WriteBool(true);
}
}
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
{
WriteEntityMetadata(a_Pkt, EntityMetadata::MinecartFurnacePowered, EntityMetadataType::Boolean);
a_Pkt.WriteBool(static_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
}
break;
} // case etMinecart
case cEntity::etProjectile:
{
auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
WriteEntityMetadata(a_Pkt, EntityMetadata::ArrowFlags, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(static_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
// TODO: Piercing level
break;
}
case cProjectileEntity::pkFirework:
{
// TODO
break;
}
case cProjectileEntity::pkSplashPotion:
{
// TODO
}
default:
{
break;
}
}
break;
} // case etProjectile
case cEntity::etMonster:
{
WriteMobMetadata(a_Pkt, static_cast<const cMonster &>(a_Entity));
break;
}
case cEntity::etBoat:
{
auto & Boat = static_cast<const cBoat &>(a_Entity);
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatLastHitTime, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatForwardDirection, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatDamageTaken, EntityMetadataType::Float);
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatType, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatRightPaddleTurning, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatLeftPaddleTurning, EntityMetadataType::Boolean);
a_Pkt.WriteBool(static_cast<bool>(Boat.IsLeftPaddleUsed()));
WriteEntityMetadata(a_Pkt, EntityMetadata::BoatSplashTimer, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(0);
break;
} // case etBoat
case cEntity::etItemFrame:
{
// TODO
break;
} // case etItemFrame
case cEntity::etEnderCrystal:
{
const auto & EnderCrystal = static_cast<const cEnderCrystal &>(a_Entity);
if (EnderCrystal.DisplaysBeam())
{
WriteEntityMetadata(a_Pkt, EntityMetadata::EnderCrystalBeamTarget, EntityMetadataType::OptPosition);
a_Pkt.WriteBool(true); // Dont do a second check if it should display the beam
a_Pkt.WriteXYZPosition64(EnderCrystal.GetBeamTarget());
}
WriteEntityMetadata(a_Pkt, EntityMetadata::EnderCrystalShowBottom, EntityMetadataType::Boolean);
a_Pkt.WriteBool(EnderCrystal.ShowsBottom());
break;
} // case etEnderCrystal
default:
{
break;
}
}
}
void cProtocol_1_14::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) const
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
{
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomName, EntityMetadataType::OptChat);
a_Pkt.WriteBool(true);
a_Pkt.WriteString(a_Mob.GetCustomName());
WriteEntityMetadata(a_Pkt, EntityMetadata::EntityCustomNameVisible, EntityMetadataType::Boolean);
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
}
WriteEntityMetadata(a_Pkt, EntityMetadata::LivingHealth, EntityMetadataType::Float);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
// TODO: pose
switch (a_Mob.GetMobType())
{
case mtBat:
{
auto & Bat = static_cast<const cBat &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::BatHanging, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
break;
} // case mtBat
case mtChicken:
{
auto & Chicken = static_cast<const cChicken &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Chicken.IsBaby());
break;
} // case mtChicken
case mtCow:
{
auto & Cow = static_cast<const cCow &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Cow.IsBaby());
break;
} // case mtCow
case mtCreeper:
{
auto & Creeper = static_cast<const cCreeper &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperState, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1)); // (idle or "blowing")
WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperPowered, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Creeper.IsCharged());
WriteEntityMetadata(a_Pkt, EntityMetadata::CreeperIgnited, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
break;
} // case mtCreeper
case mtEnderman:
{
auto & Enderman = static_cast<const cEnderman &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::EndermanCarriedBlock, EntityMetadataType::OptBlockID);
UInt32 Carried = 0;
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
Carried |= Enderman.GetCarriedMeta();
a_Pkt.WriteVarInt32(Carried);
WriteEntityMetadata(a_Pkt, EntityMetadata::EndermanScreaming, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Enderman.IsScreaming());
break;
} // case mtEnderman
case mtGhast:
{
auto & Ghast = static_cast<const cGhast &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::GhastAttacking, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Ghast.IsCharging());
break;
} // case mtGhast
case mtHorse:
{
// XXX This behaves incorrectly with different varients; horses have different entity IDs now
// Abstract horse
auto & Horse = static_cast<const cHorse &>(a_Mob);
Int8 Flags = 0;
if (Horse.IsTame())
{
Flags |= 0x02;
}
if (Horse.IsSaddled())
{
Flags |= 0x04;
}
if (Horse.IsInLoveCooldown())
{
Flags |= 0x08;
}
if (Horse.IsEating())
{
Flags |= 0x10;
}
if (Horse.IsRearing())
{
Flags |= 0x20;
}
if (Horse.IsMthOpen())
{
Flags |= 0x40;
}
WriteEntityMetadata(a_Pkt, EntityMetadata::AbstractHorseFlags, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(Flags);
// Regular horses
int Appearance = 0;
Appearance = Horse.GetHorseColor();
Appearance |= Horse.GetHorseStyle() << 8;
WriteEntityMetadata(a_Pkt, EntityMetadata::HorseVariant, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance)); // Color / style
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Horse.IsBaby());
break;
} // case mtHorse
case mtMagmaCube:
{
auto & MagmaCube = static_cast<const cMagmaCube &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::SlimeSize, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
break;
} // case mtMagmaCube
case mtOcelot:
{
auto & Ocelot = static_cast<const cOcelot &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Ocelot.IsBaby());
// TODO: Ocelot trusting
break;
} // case mtOcelot
case mtPig:
{
auto & Pig = static_cast<const cPig &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Pig.IsBaby());
WriteEntityMetadata(a_Pkt, EntityMetadata::PigHasSaddle, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Pig.IsSaddled());
// PIG_TOTAL_CARROT_ON_A_STICK_BOOST in 1.11.1 only
break;
} // case mtPig
case mtRabbit:
{
auto & Rabbit = static_cast<const cRabbit &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Rabbit.IsBaby());
WriteEntityMetadata(a_Pkt, EntityMetadata::RabbitType, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
break;
} // case mtRabbit
case mtSheep:
{
auto & Sheep = static_cast<const cSheep &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Sheep.IsBaby());
Int8 SheepMetadata = 0;
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
if (Sheep.IsSheared())
{
SheepMetadata |= 0x10;
}
WriteEntityMetadata(a_Pkt, EntityMetadata::SheepFlags, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(SheepMetadata);
break;
} // case mtSheep
case mtSkeleton:
{
auto & Skeleton = static_cast<const cSkeleton &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::LivingActiveHand, EntityMetadataType::Byte);
a_Pkt.WriteBEUInt8(Skeleton.IsChargingBow() ? 0x01 : 0x00);
// TODO: Skeleton animation
break;
} // case mtSkeleton
case mtSlime:
{
auto & Slime = static_cast<const cSlime &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::SlimeSize, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
break;
} // case mtSlime
case mtVillager:
{
auto & Villager = static_cast<const cVillager &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Villager.IsBaby());
WriteEntityMetadata(a_Pkt, EntityMetadata::VillagerProfession, EntityMetadataType::VillagerData);
a_Pkt.WriteVarInt32(2); // Villager from plains
switch (Villager.GetVilType())
{
case cVillager::vtFarmer:
{
a_Pkt.WriteVarInt32(5);
break;
}
case cVillager::vtLibrarian:
{
a_Pkt.WriteVarInt32(9);
break;
}
case cVillager::vtPriest:
{
a_Pkt.WriteVarInt32(4);
break;
}
case cVillager::vtBlacksmith:
{
a_Pkt.WriteVarInt32(13);
break;
}
case cVillager::vtButcher:
{
a_Pkt.WriteVarInt32(2);
break;
}
case cVillager::vtGeneric:
{
a_Pkt.WriteVarInt32(0);
break;
}
}
a_Pkt.WriteVarInt32(1); // Level 1 villager
break;
} // case mtVillager
case mtWitch:
{
// auto & Witch = static_cast<const cWitch &>(a_Mob);
// TODO: Witch drinking potion
break;
} // case mtWitch
case mtWither:
{
auto & Wither = static_cast<const cWither &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::WitherInvulnerableTimer, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
// TODO: Use boss bar packet for health
break;
} // case mtWither
case mtWolf:
{
auto & Wolf = static_cast<const cWolf &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Wolf.IsBaby());
Int8 WolfStatus = 0;
if (Wolf.IsSitting())
{
WolfStatus |= 0x1;
}
if (Wolf.IsAngry())
{
WolfStatus |= 0x2;
}
if (Wolf.IsTame())
{
WolfStatus |= 0x4;
}
WriteEntityMetadata(a_Pkt, EntityMetadata::TameableAnimalFlags, EntityMetadataType::Byte);
a_Pkt.WriteBEInt8(WolfStatus);
WriteEntityMetadata(a_Pkt, EntityMetadata::WolfDamageTaken, EntityMetadataType::Float);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
WriteEntityMetadata(a_Pkt, EntityMetadata::WolfBegging, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Wolf.IsBegging());
WriteEntityMetadata(a_Pkt, EntityMetadata::WolfCollarColour, EntityMetadataType::VarInt);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
break;
} // case mtWolf
case mtZombie:
{
// XXX Zombies were also split into new sublcasses; this doesn't handle that.
auto & Zombie = static_cast<const cZombie &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::ZombieIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(Zombie.IsBaby());
break;
} // case mtZombie
case mtZombiePigman:
{
auto & ZombiePigman = static_cast<const cZombiePigman &>(a_Mob);
WriteEntityMetadata(a_Pkt, EntityMetadata::AgeableIsBaby, EntityMetadataType::Boolean);
a_Pkt.WriteBool(ZombiePigman.IsBaby());
break;
} // case mtZombiePigman
case mtBlaze:
case mtEnderDragon:
case mtIronGolem:
case mtSnowGolem:
case mtSpider:
case mtZombieVillager:
case mtElderGuardian:
case mtGuardian:
{
// TODO: Mobs with extra fields that aren't implemented
break;
}
case mtCat:
case mtCod:
case mtDolphin:
case mtDonkey:
case mtDrowned:
case mtEndermite:
case mtEvoker:
case mtIllusioner:
case mtLlama:
case mtMule:
case mtParrot:
case mtPhantom:
case mtPolarBear:
case mtPufferfish:
case mtSalmon:
case mtShulker:
case mtStray:
case mtSkeletonHorse:
case mtZombieHorse:
case mtTropicalFish:
case mtTurtle:
case mtVex:
case mtVindicator:
case mtHusk:
{
// Todo: Mobs not added yet. Grouped ones have the same metadata
ASSERT(!"cProtocol_1_14::WriteMobMetadata: received unimplemented type");
break;
}
case mtMooshroom:
case mtCaveSpider:
{
// Not mentioned on http://wiki.vg/Entities
break;
}
case mtGiant:
case mtSilverfish:
case mtSquid:
case mtWitherSkeleton:
{
// Mobs with no extra fields
break;
}
default: UNREACHABLE("cProtocol_1_14::WriteMobMetadata: received mob of invalid type");
} // switch (a_Mob.GetType())
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14_1:
cProtocol::Version cProtocol_1_14_1::GetProtocolVersion() const
{
return Version::v1_14_1;
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14_2:
cProtocol::Version cProtocol_1_14_2::GetProtocolVersion() const
{
return Version::v1_14_2;
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14_3:
cProtocol::Version cProtocol_1_14_3::GetProtocolVersion() const
{
return Version::v1_14_3;
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_14_4:
cProtocol::Version cProtocol_1_14_4::GetProtocolVersion() const
{
return Version::v1_14_4;
}