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author | mBornand <bornand.m3@gmail.com> | 2020-05-08 13:11:14 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-08-05 19:41:18 +0200 |
commit | 295d8e1a6c7d6b4f11b45ffb4de6db640959e519 (patch) | |
tree | cd5e1a48eb02a07a2683c3f9e7cdf698b2ee994f | |
parent | correct error (diff) | |
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-rw-r--r-- | src/Generating/Trees.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h index 10fd0f889..c9fa0ec18 100644 --- a/src/Generating/Trees.h +++ b/src/Generating/Trees.h @@ -82,7 +82,7 @@ void GetDarkoakTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetB /** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random large birch tree */ void GetTallBirchTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); -/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree */ +/** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random conifer tree. The probability to get a large pine is higher than a spruce tree */ void GetConiferTreeImage(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large = false); /** Fills a_LogBlocks and a_OtherBlocks (dirt & leaves) with the blocks required to form a random spruce */ |