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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-29 12:41:50 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-29 12:41:50 +0200 |
commit | 909e0ed95b508b0cc3779df342899e8661e6da96 (patch) | |
tree | e76a22c165d76b20be1f26cd90b11d43bc896a5f | |
parent | Properly implemented enderchests (diff) | |
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-rw-r--r-- | src/UI/SlotArea.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index a2661e49e..48ebf489b 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1341,7 +1341,6 @@ cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWind const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const { - // a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly: return &(a_Player.GetEnderChestContents().GetSlot(a_SlotNum)); } |