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author | Mattes D <github@xoft.cz> | 2014-09-07 22:35:22 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-09-07 22:35:22 +0200 |
commit | c5cd75fae83a61920a9a5d50b94b09ae25d87430 (patch) | |
tree | b76f91c1c427ad2ea3c6688564730b3ee8225faa | |
parent | Webadmin: Added default ports to auto-generated ini file. (diff) | |
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-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 1 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 718cb4e98..c23120600 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -524,6 +524,7 @@ end Functions = { GenerateOfflineUUID = { Params = "Username", Return = "string", Notes = "(STATIC) Generates an UUID based on the player name provided. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. Returns a 32-char UUID (no dashes)." }, + GetIPString = { Params = "", Return = "string", Notes = "Returns the IP address of the connection, as a string. Only the address part is returned, without the port number." }, GetLocale = { Params = "", Return = "Locale", Notes = "Returns the locale string that the client sends as part of the protocol handshake. Can be used to provide localized strings." }, GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" }, GetPlayer = { Params = "", Return = "{{cPlayer|cPlayer}}", Notes = "Returns the player object connected to this client. Note that this may be nil, for example if the player object is not yet spawned." }, diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 593d0780d..74e89deee 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -62,7 +62,7 @@ public: cClientHandle(const cSocket * a_Socket, int a_ViewDistance); virtual ~cClientHandle(); - const AString & GetIPString(void) const { return m_IPString; } + const AString & GetIPString(void) const { return m_IPString; } // tolua_export cPlayer * GetPlayer(void) { return m_Player; } // tolua_export |