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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/ChunkDef.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/ChunkDef.h')
-rw-r--r-- | source/ChunkDef.h | 617 |
1 files changed, 0 insertions, 617 deletions
diff --git a/source/ChunkDef.h b/source/ChunkDef.h deleted file mode 100644 index d6630df7e..000000000 --- a/source/ChunkDef.h +++ /dev/null @@ -1,617 +0,0 @@ - -// ChunkDef.h - -// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h - - - - - -#pragma once - -#include "Vector3i.h" - - - - - -/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord. -It will help us when the new chunk format comes out and we need to patch everything up for compatibility. -*/ -#define ZERO_CHUNK_Y 0 - -// Used to smoothly convert to new axis ordering. One will be removed when deemed stable. -#define AXIS_ORDER_YZX 1 // Original (1.1-) -#define AXIS_ORDER_XZY 2 // New (1.2+) -#define AXIS_ORDER AXIS_ORDER_XZY - - - - - -// fwd -class cBlockEntity; -class cEntity; -class cClientHandle; -class cBlockEntity; - -typedef std::list<cEntity *> cEntityList; -typedef std::list<cBlockEntity *> cBlockEntityList; - - - - -// tolua_begin - -/// The datatype used by blockdata -typedef unsigned char BLOCKTYPE; - -/// The datatype used by nibbledata (meta, light, skylight) -typedef unsigned char NIBBLETYPE; - -/// The type used by the heightmap -typedef unsigned char HEIGHTTYPE; - -// tolua_end - - - - - - -// tolua_begin -/** Biome IDs -The first batch corresponds to the clientside biomes, used by MineCraft. -BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client -*/ -enum EMCSBiome -{ - biOcean = 0, - biPlains = 1, - biDesert = 2, - biExtremeHills = 3, - biForest = 4, - biTaiga = 5, - biSwampland = 6, - biRiver = 7, - biHell = 8, // same as Nether - biNether = 8, - biSky = 9, // same as biEnd - biEnd = 9, - biFrozenOcean = 10, - biFrozenRiver = 11, - biIcePlains = 12, - biTundra = 12, // same as Ice Plains - biIceMountains = 13, - biMushroomIsland = 14, - biMushroomShore = 15, - biBeach = 16, - biDesertHills = 17, - biForestHills = 18, - biTaigaHills = 19, - biExtremeHillsEdge = 20, - biJungle = 21, - biJungleHills = 22, - - // Release 1.7 biomes: - biJungleEdge = 23, - biDeepOcean = 24, - biStoneBeach = 25, - biColdBeach = 26, - biBirchForest = 27, - biBirchForestHills = 28, - biRoofedForest = 29, - biColdTaiga = 30, - biColdTaigaHills = 31, - biMegaTaiga = 32, - biMegaTaigaHills = 33, - biExtremeHillsPlus = 34, - biSavanna = 35, - biSavannaPlateau = 36, - biMesa = 37, - biMesaPlateauF = 38, - biMesaPlateau = 39, - - // Automatically capture the maximum consecutive biome value into biMaxBiome: - biNumBiomes, // True number of biomes, since they are zero-based - biMaxBiome = biNumBiomes - 1, // The maximum biome value - - // Add this number to the biomes to get the variant - biVariant = 128, - - // Release 1.7 biome variants: - biSunflowerPlains = 129, - biDesertM = 130, - biExtremeHillsM = 131, - biFlowerForest = 132, - biTaigaM = 133, - biSwamplandM = 134, - biIcePlainsSpikes = 140, - biJungleM = 149, - biJungleEdgeM = 151, - biBirchForestM = 155, - biBirchForestHillsM = 156, - biRoofedForestM = 157, - biColdTaigaM = 158, - biMegaSpruceTaiga = 160, - biMegaSpruceTaigaHills = 161, - biExtremeHillsPlusM = 162, - biSavannaM = 163, - biSavannaPlateauM = 164, - biMesaBryce = 165, - biMesaPlateauFM = 166, - biMesaPlateauM = 167, -} ; - -// tolua_end - - - - -/// Constants used throughout the code, useful typedefs and utility functions -class cChunkDef -{ -public: - static const int Width = 16; - static const int Height = 256; - static const int NumBlocks = Width * Height * Width; - static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks - - // Offsets to individual components in the joined blockdata array - static const int MetaOffset = NumBlocks; - static const int LightOffset = MetaOffset + NumBlocks / 2; - static const int SkyLightOffset = LightOffset + NumBlocks / 2; - - static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff; - - /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column - typedef HEIGHTTYPE HeightMap[Width * Width]; - - /** The type used for any biomemap operations and storage inside MCServer, - using MCServer biomes (need not correspond to client representation!) - idx = x + Width * z // Need to verify this with the protocol spec, currently unknown! - */ - typedef EMCSBiome BiomeMap[Width * Width]; - - /// The type used for block type operations and storage, AXIS_ORDER ordering - typedef BLOCKTYPE BlockTypes[NumBlocks]; - - /// The type used for block data in nibble format, AXIS_ORDER ordering - typedef NIBBLETYPE BlockNibbles[NumBlocks / 2]; - - - /// Converts absolute block coords into relative (chunk + block) coords: - inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ ) - { - BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ); - - a_X = a_X - a_ChunkX * Width; - a_Z = a_Z - a_ChunkZ * Width; - } - - - /// Converts absolute block coords to chunk coords: - inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ) - { - a_ChunkX = a_X / Width; - if ((a_X < 0) && (a_X % Width != 0)) - { - a_ChunkX--; - } - a_ChunkZ = a_Z / cChunkDef::Width; - if ((a_Z < 0) && (a_Z % Width != 0)) - { - a_ChunkZ--; - } - } - - - inline static unsigned int MakeIndex(int x, int y, int z ) - { - if ( - (x < Width) && (x > -1) && - (y < Height) && (y > -1) && - (z < Width) && (z > -1) - ) - { - return MakeIndexNoCheck(x, y, z); - } - ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!"); - return INDEX_OUT_OF_RANGE; - } - - - inline static unsigned int MakeIndexNoCheck(int x, int y, int z) - { - #if AXIS_ORDER == AXIS_ORDER_XZY - // For some reason, NOT using the Horner schema is faster. Weird. - return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY - #elif AXIS_ORDER == AXIS_ORDER_YZX - return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX - #endif - } - - - inline static Vector3i IndexToCoordinate( unsigned int index ) - { - #if AXIS_ORDER == AXIS_ORDER_XZY - return Vector3i( // 1.2 - index % cChunkDef::Width, // X - index / (cChunkDef::Width * cChunkDef::Width), // Y - (index / cChunkDef::Width) % cChunkDef::Width // Z - ); - #elif AXIS_ORDER == AXIS_ORDER_YZX - return Vector3i( // 1.1 - index / (cChunkDef::Height * cChunkDef::Width), // X - index % cChunkDef::Height, // Y - (index / cChunkDef::Height) % cChunkDef::Width // Z - ); - #endif - } - - - inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type) - { - ASSERT((a_X >= 0) && (a_X < Width)); - ASSERT((a_Y >= 0) && (a_Y < Height)); - ASSERT((a_Z >= 0) && (a_Z < Width)); - a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type; - } - - - inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type) - { - ASSERT((a_Index >= 0) && (a_Index <= NumBlocks)); - a_BlockTypes[a_Index] = a_Type; - } - - - inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z) - { - ASSERT((a_X >= 0) && (a_X < Width)); - ASSERT((a_Y >= 0) && (a_Y < Height)); - ASSERT((a_Z >= 0) && (a_Z < Width)); - return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)]; - } - - - inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx) - { - ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks)); - return a_BlockTypes[a_Idx]; - } - - - inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - return a_HeightMap[a_X + Width * a_Z]; - } - - - inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - a_HeightMap[a_X + Width * a_Z] = a_Height; - } - - - inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - return a_BiomeMap[a_X + Width * a_Z]; - } - - - inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome) - { - ASSERT((a_X >= 0) && (a_X <= Width)); - ASSERT((a_Z >= 0) && (a_Z <= Width)); - a_BiomeMap[a_X + Width * a_Z] = a_Biome; - } - - - static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx) - { - if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks)) - { - return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!"); - return 0; - } - - - static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z) - { - if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1)) - { - int Index = MakeIndexNoCheck(x, y, z); - return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f; - } - ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!"); - return 0; - } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble) - { - if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - a_Buffer[a_BlockIdx / 2] = ( - (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set - ); - } - - - static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble) - { - if ( - (x >= Width) || (x < 0) || - (y >= Height) || (y < 0) || - (z >= Width) || (z < 0) - ) - { - ASSERT(!"cChunkDef::SetNibble(): index out of range!"); - return; - } - - int Index = MakeIndexNoCheck(x, y, z); - a_Buffer[Index / 2] = ( - (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble - ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set - ); - } - - - inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos ) - { - return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); - } - - - inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) - { - SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); - } - -} ; - - - - - -/** Interface class used for getting data out of a chunk using the GetAllData() function. -Implementation must use the pointers immediately and NOT store any of them for later use -The virtual methods are called in the same order as they're declared here. -*/ -class cChunkDataCallback abstract -{ -public: - /** Called before any other callbacks to inform of the current coords - (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()). - If false is returned, the chunk is skipped. - */ - virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; }; - - /// Called once to provide heightmap data - virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); }; - - /// Called once to provide biome data - virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); }; - - /// Called once to export block types - virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); }; - - /// Called once to export block meta - virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); }; - - /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true) - virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; }; - - /// Called once to export block light - virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); }; - - /// Called once to export sky light - virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); }; - - /// Called for each entity in the chunk - virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); }; - - /// Called for each blockentity in the chunk - virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); }; -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer -*/ -class cChunkDataCollector : - public cChunkDataCallback -{ -public: - - // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both. - unsigned char m_BlockData[cChunkDef::BlockDataSize]; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2); - } -} ; - - - - - -/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers -*/ -class cChunkDataSeparateCollector : - public cChunkDataCallback -{ -public: - - cChunkDef::BlockTypes m_BlockTypes; - cChunkDef::BlockNibbles m_BlockMetas; - cChunkDef::BlockNibbles m_BlockLight; - cChunkDef::BlockNibbles m_BlockSkyLight; - -protected: - - virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override - { - memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); - } - - - virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override - { - memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas)); - } - - - virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override - { - memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); - } - - - virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override - { - memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); - } -} ; - - - - - -/** Interface class used for comparing clients of two chunks. -Used primarily for entity moving while both chunks are locked. -*/ -class cClientDiffCallback -{ -public: - /// Called for clients that are in Chunk1 and not in Chunk2, - virtual void Removed(cClientHandle * a_Client) = 0; - - /// Called for clients that are in Chunk2 and not in Chunk1. - virtual void Added(cClientHandle * a_Client) = 0; -} ; - - - - - -struct sSetBlock -{ - int x, y, z; - int ChunkX, ChunkZ; - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - - sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position - sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) : - x(a_X), y(a_Y), z(a_Z), - ChunkX(a_ChunkX), ChunkZ(a_ChunkZ), - BlockType(a_BlockType), - BlockMeta(a_BlockMeta) - {} -}; - -typedef std::list<sSetBlock> sSetBlockList; -typedef std::vector<sSetBlock> sSetBlockVector; - - - - - -class cChunkCoords -{ -public: - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - - cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {} - - bool operator == (const cChunkCoords & a_Other) const - { - return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ)); - } -} ; - -typedef std::list<cChunkCoords> cChunkCoordsList; - - - - - -/// Interface class used as a callback for operations that involve chunk coords -class cChunkCoordCallback -{ -public: - virtual void Call(int a_ChunkX, int a_ChunkZ) = 0; -} ; - - - - - -/// Generic template that can store any kind of data together with a triplet of 3 coords: -template <typename X> class cCoordWithData -{ -public: - int x; - int y; - int z; - X Data; - - cCoordWithData(int a_X, int a_Y, int a_Z) : - x(a_X), y(a_Y), z(a_Z) - { - } - - cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) : - x(a_X), y(a_Y), z(a_Z), Data(a_Data) - { - } -} ; - -// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>; -typedef cCoordWithData<int> cCoordWithInt; -typedef std::list<cCoordWithInt> cCoordWithIntList; -typedef std::vector<cCoordWithInt> cCoordWithIntVector; - - - - |