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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/Player.cpp
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/Player.cpp')
-rw-r--r--source/Player.cpp1019
1 files changed, 1019 insertions, 0 deletions
diff --git a/source/Player.cpp b/source/Player.cpp
new file mode 100644
index 000000000..b20287750
--- /dev/null
+++ b/source/Player.cpp
@@ -0,0 +1,1019 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Player.h"
+#include "Server.h"
+#include "ClientHandle.h"
+#include "UI/Window.h"
+#include "UI/WindowOwner.h"
+#include "World.h"
+#include "Pickup.h"
+#include "PluginManager.h"
+#include "BlockEntity.h"
+#include "GroupManager.h"
+#include "Group.h"
+#include "ChatColor.h"
+#include "Item.h"
+#include "Tracer.h"
+#include "Root.h"
+#include "OSSupport/MakeDir.h"
+#include "OSSupport/Timer.h"
+#include "MersenneTwister.h"
+
+#include "Vector3d.h"
+#include "Vector3f.h"
+
+#include "../iniFile/iniFile.h"
+#include <json/json.h>
+
+#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
+
+
+
+
+
+CLASS_DEFINITION( cPlayer, cPawn );
+
+
+
+
+
+cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
+ : m_GameMode(eGameMode_NotSet)
+ , m_IP("")
+ , m_LastBlockActionTime( 0 )
+ , m_LastBlockActionCnt( 0 )
+ , m_bVisible( true )
+ , m_LastGroundHeight( 0 )
+ , m_bTouchGround( false )
+ , m_Stance( 0.0 )
+ , m_Inventory(*this)
+ , m_CurrentWindow(NULL)
+ , m_InventoryWindow(NULL)
+ , m_TimeLastPickupCheck( 0.f )
+ , m_Color('-')
+ , m_ClientHandle( a_Client )
+ , m_FoodExhaustionLevel(0.f)
+ , m_FoodTickTimer(0)
+{
+ LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
+ a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
+ this, GetUniqueID()
+ );
+ m_EntityType = eEntityType_Player;
+
+ m_InventoryWindow = new cInventoryWindow(*this);
+ m_CurrentWindow = m_InventoryWindow;
+ m_InventoryWindow->OpenedByPlayer(*this);
+
+ SetMaxHealth(20);
+ m_MaxFoodLevel = 20;
+ m_MaxFoodSaturationLevel = 20.f;
+
+ m_FoodLevel = m_MaxFoodLevel;
+ m_FoodSaturationLevel = 5.f;
+
+ cTimer t1;
+ m_LastPlayerListTime = t1.GetNowTime();
+
+ m_TimeLastTeleportPacket = cWorld::GetTime();
+ m_TimeLastPickupCheck = cWorld::GetTime();
+
+ m_PlayerName = a_PlayerName;
+ m_bDirtyPosition = true; // So chunks are streamed to player at spawn
+
+ if (!LoadFromDisk())
+ {
+ m_Inventory.Clear();
+ m_Pos.x = cRoot::Get()->GetDefaultWorld()->GetSpawnX();
+ m_Pos.y = cRoot::Get()->GetDefaultWorld()->GetSpawnY();
+ m_Pos.z = cRoot::Get()->GetDefaultWorld()->GetSpawnZ();
+
+ LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
+ a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
+ );
+ }
+ m_LastGroundHeight = (float)(m_Pos.y);
+ m_Stance = m_Pos.y + 1.62;
+}
+
+
+
+
+
+cPlayer::~cPlayer(void)
+{
+ LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
+
+ SaveToDisk();
+
+ m_World->RemovePlayer( this );
+
+ m_ClientHandle = NULL;
+
+ delete m_InventoryWindow;
+
+ LOG("Player %p deleted", this);
+}
+
+
+
+
+
+void cPlayer::Initialize( cWorld* a_World )
+{
+ cPawn::Initialize( a_World );
+ GetWorld()->AddPlayer( this );
+}
+
+
+
+
+
+void cPlayer::Destroyed()
+{
+ CloseWindow(-1);
+ m_ClientHandle = NULL;
+}
+
+
+
+
+
+void cPlayer::SpawnOn(cClientHandle & a_Client)
+{
+ /*
+ LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}",
+ a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
+ );
+ */
+
+ if (m_bVisible)
+ {
+ a_Client.SendPlayerSpawn(*this);
+ }
+}
+
+
+
+
+
+void cPlayer::Tick(float a_Dt)
+{
+ if (!m_ClientHandle->IsPlaying())
+ {
+ // We're not yet in the game, ignore everything
+ return;
+ }
+
+ cPawn::Tick(a_Dt);
+
+ if (m_bDirtyOrientation && !m_bDirtyPosition)
+ {
+ m_World->BroadcastEntLook(*this, m_ClientHandle);
+ m_World->BroadcastEntHeadLook(*this, m_ClientHandle);
+ m_bDirtyOrientation = false;
+ }
+ else if (m_bDirtyPosition)
+ {
+ cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_MOVE, 1, this );
+
+ float DiffX = (float)(GetPosX() - m_LastPosX );
+ float DiffY = (float)(GetPosY() - m_LastPosY );
+ float DiffZ = (float)(GetPosZ() - m_LastPosZ );
+ float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
+ if (
+ (SqrDist > 4 * 4) || // 4 blocks is max Relative Move
+ (cWorld::GetTime() - m_TimeLastTeleportPacket > 2 ) // Send an absolute position every 2 seconds
+ )
+ {
+ // LOG("Teleported %f", sqrtf(SqrDist) );
+ m_World->BroadcastTeleportEntity(*this, m_ClientHandle);
+ m_TimeLastTeleportPacket = cWorld::GetTime();
+ }
+ else
+ {
+ // Relative move sucks balls! It's always wrong wtf!
+ if (m_bDirtyOrientation)
+ {
+ m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
+ m_bDirtyOrientation = false;
+ }
+ else
+ {
+ m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32), m_ClientHandle);
+ }
+ }
+ m_LastPosX = GetPosX();
+ m_LastPosY = GetPosY();
+ m_LastPosZ = GetPosZ();
+ m_bDirtyPosition = false;
+ m_ClientHandle->StreamChunks();
+ }
+
+ if (m_Health > 0) // make sure player is alive
+ {
+ m_World->CollectPickupsByPlayer(this);
+
+ //Handle Health:
+ m_FoodTickTimer++;
+ if(m_FoodTickTimer >= 80)
+ {
+ m_FoodTickTimer = 0;
+
+ if(m_FoodLevel >= 17)
+ {
+ Heal(1);
+ }else if(m_FoodLevel == 0)
+ {
+ TakeDamage(1, NULL);
+ }
+ }
+
+ // TODO: Increase Exhaustion level http://www.minecraftwiki.net/wiki/Hunger#Exhaustion_level_increase
+ if (m_FoodExhaustionLevel >= 4.f)
+ {
+ m_FoodExhaustionLevel -= 4.f;
+
+ if (m_FoodSaturationLevel >= 1.f)
+ {
+ m_FoodSaturationLevel--;
+ }
+ else
+ {
+ m_FoodLevel = MAX(m_FoodLevel -1, 0);
+ }
+
+ SendHealth();
+ }
+ }
+
+ cTimer t1;
+ // Send Player List (Once per m_LastPlayerListTime/1000 ms)
+ if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ {
+ m_World->SendPlayerList(this);
+ m_LastPlayerListTime = t1.GetNowTime();
+ }
+}
+
+
+
+
+
+void cPlayer::SetTouchGround(bool a_bTouchGround)
+{
+ m_bTouchGround = a_bTouchGround;
+
+ if (!m_bTouchGround)
+ {
+ cWorld* World = GetWorld();
+ char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) );
+ if( BlockID != E_BLOCK_AIR )
+ {
+ // LOGD("TouchGround set to true by server");
+ m_bTouchGround = true;
+ }
+ if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH )
+ {
+ // LOGD("Water / Ladder / Torch");
+ m_LastGroundHeight = (float)m_Pos.y;
+ }
+ }
+
+ if (m_bTouchGround)
+ {
+ float Dist = (float)(m_LastGroundHeight - m_Pos.y);
+ int Damage = (int)(Dist - 4.f);
+ if (Damage > 0)
+ {
+ TakeDamage(Damage, 0);
+ }
+
+ m_LastGroundHeight = (float)m_Pos.y;
+ }
+}
+
+
+
+
+
+void cPlayer::Heal( int a_Health )
+{
+ if( m_Health < GetMaxHealth() )
+ {
+ m_Health = (short) MIN(a_Health + m_Health, GetMaxHealth());
+
+
+ SendHealth();
+ }
+}
+
+
+
+
+
+bool cPlayer::Feed(short a_Food, float a_Saturation)
+{
+ if (m_FoodLevel >= GetMaxFoodLevel())
+ {
+ return false;
+ }
+
+ m_FoodLevel = MIN(a_Food + m_FoodLevel, GetMaxFoodLevel());
+ m_FoodSaturationLevel = MIN(m_FoodSaturationLevel + a_Saturation, GetMaxFoodSaturationLevel());
+
+ SendHealth();
+ return true;
+}
+
+
+
+
+
+void cPlayer::SendHealth()
+{
+ if (m_ClientHandle != NULL)
+ {
+ m_ClientHandle->SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
+{
+ if (m_GameMode != eGameMode_Creative)
+ {
+ cPawn::TakeDamage( a_Damage, a_Instigator );
+
+ AddFoodExhaustion(0.3f);
+
+ SendHealth();
+ }
+}
+
+
+
+
+
+void cPlayer::KilledBy(cEntity * a_Killer)
+{
+ cPawn::KilledBy(a_Killer);
+
+ if (m_Health > 0)
+ {
+ return; // not dead yet =]
+ }
+
+ m_bVisible = false; // So new clients don't see the player
+
+ // Puke out all the items
+ cItem * Items = m_Inventory.GetSlots();
+ cItems Pickups;
+ for (unsigned int i = 1; i < m_Inventory.c_NumSlots; ++i)
+ {
+ if( !Items[i].IsEmpty() )
+ {
+ Pickups.push_back(Items[i]);
+ }
+ Items[i].Empty();
+ }
+ m_World->SpawnItemPickups(Pickups, m_Pos.x, m_Pos.y, m_Pos.z, 10);
+ SaveToDisk(); // Save it, yeah the world is a tough place !
+}
+
+
+
+
+
+void cPlayer::Respawn()
+{
+ m_Health = GetMaxHealth();
+
+ m_ClientHandle->SendRespawn();
+
+ // Set non Burning
+ SetMetaData(NORMAL);
+
+ TeleportTo(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ());
+
+ SetVisible(true);
+}
+
+
+
+
+
+double cPlayer::GetEyeHeight()
+{
+ return m_Stance;
+}
+
+Vector3d cPlayer::GetEyePosition()
+{
+ return Vector3d( m_Pos.x, m_Stance, m_Pos.z );
+}
+
+
+
+
+
+void cPlayer::OpenWindow( cWindow* a_Window )
+{
+ CloseWindow(m_CurrentWindow ? (char)m_CurrentWindow->GetWindowType() : 0);
+ a_Window->OpenedByPlayer(*this);
+ m_CurrentWindow = a_Window;
+}
+
+
+
+
+
+void cPlayer::CloseWindow(char a_WindowType)
+{
+ if (m_CurrentWindow == m_InventoryWindow)
+ {
+ // The inventory window must not be closed and must not be even sent a close packet
+ return;
+ }
+
+ if (m_CurrentWindow != NULL)
+ {
+ // TODO: This code should be in cChestWindow instead
+ if ((a_WindowType == 1) && (m_CurrentWindow->GetWindowType() == cWindow::Chest))
+ {
+ int x, y, z;
+ m_CurrentWindow->GetOwner()->GetBlockPos(x, y, z);
+ m_World->BroadcastBlockAction(x, y, z, 1, 0, E_BLOCK_CHEST);
+ }
+
+ m_CurrentWindow->ClosedByPlayer(*this);
+ }
+ m_CurrentWindow = m_InventoryWindow;
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionTime()
+{
+ if (m_World != NULL)
+ {
+ m_LastBlockActionTime = m_World->GetTime();
+ }
+}
+
+
+
+
+
+void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt )
+{
+ m_LastBlockActionCnt = a_LastBlockActionCnt;
+}
+
+
+
+
+
+void cPlayer::SetGameMode(eGameMode a_GameMode)
+{
+ if ((a_GameMode >= 2) || (a_GameMode < 0))
+ {
+ LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
+ return;
+ }
+
+ if (m_GameMode == a_GameMode)
+ {
+ // Gamemode already set
+ return;
+ }
+
+ m_GameMode = a_GameMode;
+ m_ClientHandle->SendGameMode(a_GameMode);
+}
+
+
+
+
+
+void cPlayer::LoginSetGameMode( eGameMode a_GameMode )
+{
+ m_GameMode = a_GameMode;
+}
+
+
+
+
+
+void cPlayer::SetIP(const AString & a_IP)
+{
+ m_IP = a_IP;
+}
+
+
+
+
+
+void cPlayer::SendMessage(const AString & a_Message)
+{
+ m_ClientHandle->SendChat(a_Message);
+}
+
+
+
+
+
+void cPlayer::TeleportTo(const double & a_PosX, const double & a_PosY, const double & a_PosZ)
+{
+ SetPosition( a_PosX, a_PosY, a_PosZ );
+
+ m_World->BroadcastTeleportEntity(*this, GetClientHandle());
+ m_ClientHandle->SendPlayerMoveLook();
+}
+
+
+
+
+
+void cPlayer::MoveTo( const Vector3d & a_NewPos )
+{
+ // TODO: should do some checks to see if player is not moving through terrain
+ // TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
+
+ SetPosition( a_NewPos );
+ SetStance(a_NewPos.y + 1.62);
+}
+
+
+
+
+
+void cPlayer::SetVisible(bool a_bVisible)
+{
+ if (a_bVisible && !m_bVisible) // Make visible
+ {
+ m_bVisible = true;
+ m_World->BroadcastSpawn(*this);
+ }
+ if (!a_bVisible && m_bVisible)
+ {
+ m_bVisible = false;
+ m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
+ }
+}
+
+
+
+
+
+void cPlayer::AddToGroup( const char* a_GroupName )
+{
+ cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
+ m_Groups.push_back( Group );
+ LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
+ ResolveGroups();
+ ResolvePermissions();
+}
+
+
+
+
+
+bool cPlayer::CanUseCommand( const char* a_Command )
+{
+ for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
+ {
+ if( (*itr)->HasCommand( a_Command ) ) return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cPlayer::HasPermission( const char* a_Permission )
+{
+ AStringVector Split = StringSplit( a_Permission, "." );
+ PermissionMap Possibilities = m_ResolvedPermissions;
+ // Now search the namespaces
+ while( Possibilities.begin() != Possibilities.end() )
+ {
+ PermissionMap::iterator itr = Possibilities.begin();
+ if( itr->second )
+ {
+ AStringVector OtherSplit = StringSplit( itr->first, "." );
+ if( OtherSplit.size() <= Split.size() )
+ {
+ unsigned int i;
+ for( i = 0; i < OtherSplit.size(); ++i )
+ {
+ if( OtherSplit[i].compare( Split[i] ) != 0 )
+ {
+ if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
+ break;
+ }
+ }
+ if( i == Split.size() ) return true;
+ }
+ }
+ Possibilities.erase( itr );
+ }
+
+ // Nothing that matched :(
+ return false;
+}
+
+
+
+
+
+bool cPlayer::IsInGroup( const char* a_Group )
+{
+ for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
+ {
+ if( strcmp( a_Group, (*itr)->GetName().c_str() ) == 0 )
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+void cPlayer::ResolvePermissions()
+{
+ m_ResolvedPermissions.clear(); // Start with an empty map yo~
+
+ // Copy all player specific permissions into the resolved permissions map
+ for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+
+ for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
+ {
+ const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
+ for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
+ {
+ m_ResolvedPermissions[ itr->first ] = itr->second;
+ }
+ }
+}
+
+
+
+
+
+void cPlayer::ResolveGroups()
+{
+ // Clear resolved groups first
+ m_ResolvedGroups.clear();
+
+ // Get a complete resolved list of all groups the player is in
+ std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
+ GroupList ToIterate;
+ for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
+ {
+ ToIterate.push_back( *GroupItr );
+ }
+ while( ToIterate.begin() != ToIterate.end() )
+ {
+ cGroup* CurrentGroup = *ToIterate.begin();
+ if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
+ {
+ LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
+ m_PlayerName.c_str(), CurrentGroup->GetName().c_str()
+ );
+ }
+ else
+ {
+ AllGroups[ CurrentGroup ] = true;
+ m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
+ const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
+ for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
+ {
+ if( AllGroups.find( *itr ) != AllGroups.end() )
+ {
+ LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", m_PlayerName.c_str(), (*itr)->GetName().c_str() );
+ continue;
+ }
+ ToIterate.push_back( *itr );
+ }
+ }
+ ToIterate.erase( ToIterate.begin() );
+ }
+}
+
+
+
+
+
+AString cPlayer::GetColor(void) const
+{
+ if ( m_Color != '-' )
+ {
+ return cChatColor::MakeColor( m_Color );
+ }
+
+ if ( m_Groups.size() < 1 )
+ {
+ return cChatColor::White;
+ }
+
+ return (*m_Groups.begin())->GetColor();
+}
+
+
+
+
+
+void cPlayer::TossItem(
+ bool a_bDraggingItem,
+ char a_Amount /* = 1 */,
+ short a_CreateType /* = 0 */,
+ short a_CreateHealth /* = 0 */
+)
+{
+ cItems Drops;
+ if (a_CreateType)
+ {
+ // Just create item without touching the inventory (used in creative mode)
+ Drops.push_back(cItem(a_CreateType, a_Amount, a_CreateHealth));
+ }
+ else
+ {
+ // Drop an item from the inventory:
+ if (a_bDraggingItem)
+ {
+ cItem & Item = GetDraggingItem();
+ if (!Item.IsEmpty())
+ {
+ Drops.push_back(Item);
+ if (Item.m_ItemCount > a_Amount)
+ {
+ Item.m_ItemCount -= (char)a_Amount;
+ }
+ else
+ {
+ Item.Empty();
+ }
+ }
+ }
+ else
+ {
+ // Else drop equipped item
+ cItem DroppedItem = GetInventory().GetEquippedItem();
+ if (!DroppedItem.IsEmpty())
+ {
+ DroppedItem.m_ItemCount = 1;
+ if (GetInventory().RemoveItem(DroppedItem))
+ {
+ DroppedItem.m_ItemCount = 1; // RemoveItem decreases the count, so set it to 1 again
+ Drops.push_back(DroppedItem);
+ }
+ }
+ }
+ }
+ float vX = 0, vY = 0, vZ = 0;
+ EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
+ vY = -vY * 2 + 1.f;
+ m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 2, vY * 2, vZ * 2);
+}
+
+
+
+
+
+bool cPlayer::MoveToWorld( const char* a_WorldName )
+{
+ cWorld * World = cRoot::Get()->GetWorld( a_WorldName );
+ if ( World )
+ {
+ /* Remove all links to the old world */
+ m_World->RemovePlayer( this );
+ m_ClientHandle->RemoveFromAllChunks();
+ m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
+
+ /* Add player to all the necessary parts of the new world */
+ SetWorld( World );
+ GetWorld()->AddPlayer( this );
+ MoveToCorrectChunk(true);
+ GetClientHandle()->StreamChunks();
+
+ return true;
+ }
+
+ return false;
+}
+
+
+
+
+
+void cPlayer::LoadPermissionsFromDisk()
+{
+ m_Groups.clear();
+ m_Permissions.clear();
+
+ cIniFile IniFile("users.ini");
+ if( IniFile.ReadFile() )
+ {
+ std::string Groups = IniFile.GetValue(m_PlayerName, "Groups", "");
+ if( Groups.size() > 0 )
+ {
+ AStringVector Split = StringSplit( Groups, "," );
+ for( unsigned int i = 0; i < Split.size(); i++ )
+ {
+ AddToGroup( Split[i].c_str() );
+ }
+ }
+ else
+ {
+ AddToGroup("Default");
+ }
+
+ m_Color = IniFile.GetValue(m_PlayerName, "Color", "-")[0];
+ }
+ else
+ {
+ LOGWARN("WARNING: Failed to read ini file users.ini");
+ AddToGroup("Default");
+ }
+ ResolvePermissions();
+}
+
+
+
+
+bool cPlayer::LoadFromDisk()
+{
+ LoadPermissionsFromDisk();
+
+ // Log player permissions, cause it's what the cool kids do
+ LOGINFO("Player %s has permissions:", m_PlayerName.c_str() );
+ for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) LOGINFO("%s", itr->first.c_str() );
+ }
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmRead))
+ {
+ return false;
+ }
+
+ AString buffer;
+ if (f.ReadRestOfFile(buffer) != f.GetSize())
+ {
+ LOGERROR("ERROR READING FROM FILE \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ f.Close();
+
+ Json::Value root;
+ Json::Reader reader;
+ if (!reader.parse(buffer, root, false))
+ {
+ LOGERROR("ERROR WHILE PARSING JSON FROM FILE %s", SourceFile.c_str());
+ }
+
+ Json::Value & JSON_PlayerPosition = root["position"];
+ if (JSON_PlayerPosition.size() == 3)
+ {
+ m_Pos.x = JSON_PlayerPosition[(unsigned int)0].asDouble();
+ m_Pos.y = JSON_PlayerPosition[(unsigned int)1].asDouble();
+ m_Pos.z = JSON_PlayerPosition[(unsigned int)2].asDouble();
+ }
+
+ Json::Value & JSON_PlayerRotation = root["rotation"];
+ if (JSON_PlayerRotation.size() == 3)
+ {
+ m_Rot.x = (float)JSON_PlayerRotation[(unsigned int)0].asDouble();
+ m_Rot.y = (float)JSON_PlayerRotation[(unsigned int)1].asDouble();
+ m_Rot.z = (float)JSON_PlayerRotation[(unsigned int)2].asDouble();
+ }
+
+ m_Health = (short)root.get("health", 0 ).asInt();
+ m_FoodLevel = (short)root.get("food", m_MaxFoodLevel ).asInt();
+ m_FoodSaturationLevel = (float)root.get("foodSaturation", m_MaxFoodSaturationLevel ).asDouble();
+
+ m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
+
+ m_Inventory.LoadFromJson(root["inventory"]);
+
+ m_LoadedWorldName = root.get("world", "world").asString();
+
+ LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
+ m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z, m_LoadedWorldName.c_str()
+ );
+
+ return true;
+}
+
+
+
+
+
+bool cPlayer::SaveToDisk()
+{
+ cMakeDir::MakeDir("players");
+
+ // create the JSON data
+ Json::Value JSON_PlayerPosition;
+ JSON_PlayerPosition.append( Json::Value( m_Pos.x ) );
+ JSON_PlayerPosition.append( Json::Value( m_Pos.y ) );
+ JSON_PlayerPosition.append( Json::Value( m_Pos.z ) );
+
+ Json::Value JSON_PlayerRotation;
+ JSON_PlayerRotation.append( Json::Value( m_Rot.x ) );
+ JSON_PlayerRotation.append( Json::Value( m_Rot.y ) );
+ JSON_PlayerRotation.append( Json::Value( m_Rot.z ) );
+
+ Json::Value JSON_Inventory;
+ m_Inventory.SaveToJson( JSON_Inventory );
+
+ Json::Value root;
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["health"] = m_Health;
+ root["food"] = m_FoodLevel;
+ root["foodSaturation"] = m_FoodSaturationLevel;
+ root["world"] = GetWorld()->GetName();
+
+ if (m_GameMode == GetWorld()->GetGameMode())
+ {
+ root["gamemode"] = (int) eGameMode_NotSet;
+ }
+ else
+ {
+ root["gamemode"] = (int) m_GameMode;
+ }
+
+ Json::StyledWriter writer;
+ std::string JsonData = writer.write( root );
+
+ AString SourceFile;
+ Printf(SourceFile, "players/%s.json", m_PlayerName.c_str() );
+
+ cFile f;
+ if (!f.Open(SourceFile, cFile::fmWrite))
+ {
+ LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", m_PlayerName.c_str(), SourceFile.c_str());
+ return false;
+ }
+ if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
+ {
+ LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
+ return false;
+ }
+ return true;
+}
+
+
+
+
+
+cPlayer::StringList cPlayer::GetResolvedPermissions()
+{
+ StringList Permissions;
+
+ const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
+ for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
+ {
+ if( itr->second ) Permissions.push_back( itr->first );
+ }
+
+ return Permissions;
+}
+
+
+
+
+
+void cPlayer::UseEquippedItem()
+{
+ if(GetGameMode() != 1) //No damage in creative
+ {
+ if (GetInventory().GetEquippedItem().DamageItem())
+ {
+ LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
+ GetInventory().RemoveItem( GetInventory().GetEquippedItem());
+ }
+ }
+}
+
+
+
+