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author | Spongecade <spongecade.129@gmail.com> | 2023-09-27 20:07:42 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-27 20:07:42 +0200 |
commit | ebeb164d2be6754908a9c562850e585f18f70b88 (patch) | |
tree | f0396dc592063fab48a622049ac43e35a8bc9f66 /src/Blocks/BlockHandler.h | |
parent | Only enable werror for debug (#5501) (diff) | |
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Diffstat (limited to 'src/Blocks/BlockHandler.h')
-rw-r--r-- | src/Blocks/BlockHandler.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index c0e9d3a3d..1e5dd6fcf 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -151,7 +151,7 @@ public: cChunk & a_Chunk ) const; - /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */ + /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.wiki/w/Map_item_format */ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const; /** Rotates a given block meta counter-clockwise. Default: no change @@ -192,7 +192,7 @@ public: a_BonusMax is the amount to increase the max of randInt by, usually the fortune level (but not always) a_DropCap is the maximum items from one block with fortune, if unspecified set to 25 to prevent lag or crash with high level tools. - Similar to uniform_bonus_count at https://minecraft.gamepedia.com/Loot_table#Functions */ + Similar to uniform_bonus_count at https://minecraft.wiki/w/Loot_table#Functions */ static char FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap = 25); // Gets the blockhandler for the given block type. |