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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-27 08:13:40 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-27 08:13:40 +0200 |
commit | e274d0dd8a6eefeb6e84272ffd09ac55b2c08900 (patch) | |
tree | 377f52ed5738810c157e631ec31f626fbe5acef6 /src/Blocks | |
parent | d (diff) | |
parent | Implement anvil chunk sparsing (diff) | |
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Diffstat (limited to 'src/Blocks')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockBed.h | 2 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 4 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.h | 4 | ||||
-rw-r--r-- | src/Blocks/BlockPiston.cpp | 5 | ||||
-rw-r--r-- | src/Blocks/WorldInterface.h | 2 |
6 files changed, 12 insertions, 9 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 82f89a497..77572a254 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -209,7 +209,7 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor -void cBlockBedHandler::ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) { class cBedColor : public cBedCallback @@ -224,6 +224,6 @@ void cBlockBedHandler::ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, } }; cBedColor BedCallback; - a_Digger->GetWorld()->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback); + a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback); a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color)); } diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index f2cbfde18..a5b256b0b 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -35,7 +35,7 @@ public: virtual void ConvertToPickups(cItems & Pickups, NIBBLETYPE Meta) override {} - virtual void ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) override; // Bed specific helper functions static NIBBLETYPE RotationToMetaData(double a_Rotation) diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 4c2209383..76cfc763f 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -523,7 +523,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac case E_BLOCK_BED: { // Need to access the bed entity to get the color for the item damage - ConvertToPickups(a_Digger, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ); + ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ); } default: Pickups.Add(m_BlockType, 1, Meta); break; } @@ -531,7 +531,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac else if (m_BlockType == E_BLOCK_BED) { // Need to access the bed entity to get the color for the item damage - ConvertToPickups(a_Digger, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ); + ConvertToPickups(a_WorldInterface, Pickups, Meta, a_BlockX, a_BlockY, a_BlockZ); } else { diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h index b96b3b770..1638abf8f 100644 --- a/src/Blocks/BlockHandler.h +++ b/src/Blocks/BlockHandler.h @@ -88,8 +88,8 @@ public: virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta); /** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents. - Overloaded method with coords and digger, for blocks that needs to access the block entity, e.g. a bed */ - virtual void ConvertToPickups(cEntity * a_Digger, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) {} + Overloaded method with coords and world interface for blocks that needs to access the block entity, e.g. a bed. */ + virtual void ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ) {} /** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins @param a_Digger The entity causing the drop; it may be nullptr diff --git a/src/Blocks/BlockPiston.cpp b/src/Blocks/BlockPiston.cpp index eda155265..56d335044 100644 --- a/src/Blocks/BlockPiston.cpp +++ b/src/Blocks/BlockPiston.cpp @@ -115,9 +115,7 @@ void cBlockPistonHandler::PushBlocks( for (auto & moveBlockPos : sortedBlocks) { a_World.GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); - a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); - moveBlockPos += a_PushDir; if (cBlockInfo::IsPistonBreakable(moveBlock)) { // Block is breakable, drop it @@ -130,10 +128,13 @@ void cBlockPistonHandler::PushBlocks( moveBlockPos.x, moveBlockPos.y, moveBlockPos.z ); } + a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); } else { // Not breakable, just move it + a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0); + moveBlockPos += a_PushDir; a_World.SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta); } } diff --git a/src/Blocks/WorldInterface.h b/src/Blocks/WorldInterface.h index 0c92a64e5..524e8d642 100644 --- a/src/Blocks/WorldInterface.h +++ b/src/Blocks/WorldInterface.h @@ -28,6 +28,8 @@ public: virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) = 0; + virtual bool DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback & a_Callback) = 0; + /** Spawns item pickups for each item in the list. May compress pickups if too many entities: */ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) = 0; |