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author | Spongecade <spongecade.129@gmail.com> | 2023-09-27 20:07:42 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-27 20:07:42 +0200 |
commit | ebeb164d2be6754908a9c562850e585f18f70b88 (patch) | |
tree | f0396dc592063fab48a622049ac43e35a8bc9f66 /src/Chunk.cpp | |
parent | Only enable werror for debug (#5501) (diff) | |
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index a693e08e6..fa7faf1f0 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -845,7 +845,7 @@ void cChunk::TickBlocks(void) m_BlockToTick = cChunkDef::IndexToCoordinate(Random.RandInt<size_t>(cChunkDef::NumBlocks - 1)); // Choose a number of blocks for each section to randomly tick. - // http://minecraft.fandom.com/wiki/Tick#Random_tick + // http://minecraft.wiki/w/Tick#Random_tick for (size_t Y = 0; Y < cChunkDef::NumSections; ++Y) { const auto Section = m_BlockData.GetSection(Y); @@ -895,7 +895,7 @@ void cChunk::ApplyWeatherToTop() if (GetBlockLight(X, Height, Z) > 10) { // Snow only generates on blocks with a block light level of 10 or less. - // Ref: https://minecraft.gamepedia.com/Snow_(layer)#Snowfall + // Ref: https://minecraft.wiki/w/Snow_(layer)#Snowfall return; } |