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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Enchantments.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Enchantments.h')
-rw-r--r-- | src/Enchantments.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Enchantments.h b/src/Enchantments.h index 8c08e7a93..e2f10be63 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -42,7 +42,7 @@ class cEnchantments public: /** Individual enchantment IDs, corresponding to their NBT IDs: http://www.minecraftwiki.net/wiki/Data_Values#Enchantment_IDs */ - + enum eEnchantment { enchProtection = 0, @@ -74,38 +74,38 @@ public: /** Creates an empty enchantments container */ cEnchantments(void); - + /** Creates an enchantments container filled with enchantments parsed from stringspec */ cEnchantments(const AString & a_StringSpec); - + /** Adds the enchantments contained in a_Other into this object. Existing enchantments are preserved, unless a_Other specifies a different level, in which case the level is changed. */ void Add(const cEnchantments & a_Other); - + /** Adds enchantments in the stringspec; if a specified enchantment already exists, overwrites it */ void AddFromString(const AString & a_StringSpec); - + /** Get the count of enchantments */ size_t Count(void); - + /** Serializes all the enchantments into a string */ AString ToString(void) const; - + /** Returns the level for the specified enchantment; 0 if not stored */ unsigned int GetLevel(int a_EnchantmentID) const; - + /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */ void SetLevel(int a_EnchantmentID, unsigned int a_Level); - + /** Removes all enchantments */ void Clear(void); - + /** Returns true if there are no enchantments */ bool IsEmpty(void) const; - + /** Converts enchantment name or ID (number in string) to the numeric representation; returns -1 if enchantment name not found; case insensitive */ static int StringToEnchantmentID(const AString & a_EnchantmentName); - + /** Returns true if a_Other contains exactly the same enchantments and levels */ bool operator ==(const cEnchantments & a_Other) const; @@ -116,10 +116,10 @@ public: /** Add a enchantment with weight to the vector */ static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, unsigned int a_EnchantmentLevel); - + /** Remove the entire enchantment (with weight) from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID); - + /** Remove the entire enchantment (with weight) from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, const cEnchantments & a_Enchantment); @@ -136,17 +136,17 @@ public: /** Returns true if a_Other doesn't contain exactly the same enchantments and levels */ bool operator !=(const cEnchantments & a_Other) const; - + /** Writes the enchantments into the specified NBT writer; begins with the LIST tag of the specified name ("ench" or "StoredEnchantments") */ friend void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantments, cFastNBTWriter & a_Writer, const AString & a_ListTagName); - + /** Reads the enchantments from the specified NBT list tag (ench or StoredEnchantments) */ friend void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const cParsedNBT & a_NBT, int a_EnchListTagIdx); protected: /** Maps enchantment ID -> enchantment level */ typedef std::map<int, unsigned int> cMap; - + /** Currently stored enchantments */ cMap m_Enchantments; } ; // tolua_export |