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author | Howaner <franzi.moos@googlemail.com> | 2014-10-21 17:37:03 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-10-21 17:37:03 +0200 |
commit | 283eda3c4eaa37acc242ccefdb3912768a80d14b (patch) | |
tree | fe9cdd385d5687c2f8bfe55d331ead942f28e4aa /src/Entities/Pickup.cpp | |
parent | Leaves are harvest-able. (diff) | |
parent | Updated ProtectionAreas (diff) | |
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Diffstat (limited to 'src/Entities/Pickup.cpp')
-rw-r--r-- | src/Entities/Pickup.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 87b5bed07..e5e28446d 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -191,10 +191,8 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) -bool cPickup::CollectedBy(cPlayer * a_Dest) +bool cPickup::CollectedBy(cPlayer & a_Dest) { - ASSERT(a_Dest != NULL); - if (m_bCollected) { // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); @@ -214,21 +212,21 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) return false; } - int NumAdded = a_Dest->GetInventory().AddItem(m_Item); + int NumAdded = a_Dest.GetInventory().AddItem(m_Item); if (NumAdded > 0) { // Check achievements switch (m_Item.m_ItemType) { - case E_BLOCK_LOG: a_Dest->AwardAchievement(achMineWood); break; - case E_ITEM_LEATHER: a_Dest->AwardAchievement(achKillCow); break; - case E_ITEM_DIAMOND: a_Dest->AwardAchievement(achDiamonds); break; - case E_ITEM_BLAZE_ROD: a_Dest->AwardAchievement(achBlazeRod); break; + case E_BLOCK_LOG: a_Dest.AwardAchievement(achMineWood); break; + case E_ITEM_LEATHER: a_Dest.AwardAchievement(achKillCow); break; + case E_ITEM_DIAMOND: a_Dest.AwardAchievement(achDiamonds); break; + case E_ITEM_BLAZE_ROD: a_Dest.AwardAchievement(achBlazeRod); break; default: break; } m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectEntity(*this, *a_Dest); + m_World->BroadcastCollectEntity(*this, a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); if (m_Item.m_ItemCount <= 0) |