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authorMattes D <github@xoft.cz>2015-05-09 09:25:09 +0200
committerMattes D <github@xoft.cz>2015-05-09 12:58:54 +0200
commitc13b1931ff26a5643c9fe68ab32b1e362cfacd70 (patch)
tree0c19db714a5dd08eb2775b39487e96cf317cf867 /src/Entities
parentRabbit and cooked rabbit now stackable (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/Entity.cpp7
-rw-r--r--src/Entities/Entity.h4
-rw-r--r--src/Entities/EntityEffect.cpp4
-rw-r--r--src/Entities/Minecart.cpp4
-rw-r--r--src/Entities/Minecart.h5
-rw-r--r--src/Entities/Player.cpp12
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/Entities/ProjectileEntity.h2
8 files changed, 20 insertions, 20 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index b87cf51a6..4a909a1fd 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1309,7 +1309,8 @@ bool cEntity::DetectPortal()
if (IsPlayer())
{
- ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); // Send a respawn packet before world is loaded/generated so the client isn't left in limbo
+ // Send a respawn packet before world is loaded / generated so the client isn't left in limbo
+ ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
}
return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
@@ -1688,8 +1689,8 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
}
- // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet
- // The latter is only changed with a relmove/teleport, and m_LastPos stores this position
+ // Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
+ // The latter is only changed with a relmove / teleport, and m_LastPos stores this position
m_LastPos = GetPosition();
}
else
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index dd6190ced..fecbb9bf5 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -474,7 +474,7 @@ protected:
static cCriticalSection m_CSCount;
static UInt32 m_EntityCount;
- /** Measured in meter/second (m/s) */
+ /** Measured in meters / second (m / s) */
Vector3d m_Speed;
/** The ID of the entity that is guaranteed to be unique within a single run of the server.
@@ -494,7 +494,7 @@ protected:
/** Stores whether head yaw has been set manually */
bool m_bDirtyHead;
- /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
+ /** Stores whether our yaw / pitch / roll (body orientation) has been set manually */
bool m_bDirtyOrientation;
/** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp
index bae686b77..c8be414d4 100644
--- a/src/Entities/EntityEffect.cpp
+++ b/src/Entities/EntityEffect.cpp
@@ -102,11 +102,11 @@ int cEntityEffect::GetPotionEffectDuration(short a_ItemDamage)
// If potion is level II, half the duration. If not, stays the same
TierCoeff = (GetPotionEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1;
- // If potion is extended, multiply duration by 8/3. If not, stays the same
+ // If potion is extended, multiply duration by 8 / 3. If not, stays the same
// Extended potion if sixth lowest bit is set
ExtCoeff = (a_ItemDamage & 0x40) ? (8.0 / 3.0) : 1;
- // If potion is splash potion, multiply duration by 3/4. If not, stays the same
+ // If potion is splash potion, multiply duration by 3 / 4. If not, stays the same
SplashCoeff = IsPotionDrinkable(a_ItemDamage) ? 1 : 0.75;
// Ref.:
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index 3d56570ba..b80759d24 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -905,7 +905,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
/* Check to which side the minecart is to be pushed.
- Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ Let's consider a z-x-coordinate system where the minecart is the center (0, 0).
The minecart moves along the line x = -z, the perpendicular line to this is x = z.
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
if (
@@ -954,7 +954,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta)
}
/* Check to which side the minecart is to be pushed.
- Let's consider a z-x-coordinate system where the minecart is the center (0/0).
+ Let's consider a z-x-coordinate system where the minecart is the center (0, 0).
The minecart moves along the line x = z, the perpendicular line to this is x = -z.
In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */
if (
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 898776e71..d1736e9b9 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -29,7 +29,7 @@ public:
enum ePayload
{
mpNone = 0, // Empty minecart, ridable by player or mobs
- mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items
+ mpChest = 1, // Minecart-with-chest, can store a grid of 3 * 8 items
mpFurnace = 2, // Minecart-with-furnace, can be powered
mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail
mpHopper = 5, // Minecart-with-hopper, can be hopper
@@ -54,8 +54,7 @@ protected:
cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
/** Handles physics on normal rails
- For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails
- */
+ For each tick, slow down on flat rails, speed up or slow down on ascending / descending rails (depending on direction), and turn on curved rails. */
void HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt);
/** Handles powered rail physics
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 7f625f5d4..607a663de 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -355,7 +355,7 @@ float cPlayer::GetXpPercentage()
int currentLevel_XpBase = XpForLevel(currentLevel);
return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
- static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase);
}
@@ -364,7 +364,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -403,7 +403,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
+ LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -1771,7 +1771,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
@@ -1868,7 +1868,7 @@ bool cPlayer::SaveToDisk()
}
// Save the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
@@ -2076,7 +2076,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
- if (Value >= 25) // Ignore small/slow movement
+ if (Value >= 25) // Ignore small / slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 4b8c01dc4..a0cd9b1d6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -644,7 +644,7 @@ protected:
virtual void Destroyed(void);
- /** Filters out damage for creative mode/friendly fire */
+ /** Filters out damage for creative mode / friendly fire */
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
/** Stops players from burning in creative mode */
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index de460a8ad..7ee87f93a 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -109,7 +109,7 @@ protected:
eKind m_ProjectileKind;
/** The structure for containing the entity ID and name who has created this projectile
- The ID and/or name may be nullptr (e.g. for dispensers/mobs). */
+ The ID and / or name may be nullptr (e.g. for dispensers / mobs). */
CreatorData m_CreatorData;
/** True if the projectile has hit the ground and is stuck there */