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authormadmaxoft <github@xoft.cz>2014-06-15 23:30:43 +0200
committermadmaxoft <github@xoft.cz>2014-06-15 23:34:44 +0200
commitd9719e696ce11df0557acbbc56545cb0d0f95075 (patch)
tree2de0752e3001ad4f17f6b2626320e9fa04ae6b0a /src/Generating/UnderwaterBaseGen.cpp
parentMerge pull request #1090 from mc-server/saveoncrash (diff)
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Diffstat (limited to 'src/Generating/UnderwaterBaseGen.cpp')
-rw-r--r--src/Generating/UnderwaterBaseGen.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp
index ff6f17dde..d3abae9b7 100644
--- a/src/Generating/UnderwaterBaseGen.cpp
+++ b/src/Generating/UnderwaterBaseGen.cpp
@@ -29,11 +29,12 @@ class cUnderwaterBaseGen::cUnderwaterBase :
public:
cUnderwaterBase(
int a_Seed,
+ int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
int a_MaxDepth,
int a_MaxSize
) :
- super(a_OriginX, a_OriginZ),
+ super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_MaxSize(a_MaxSize),
@@ -92,8 +93,8 @@ protected:
-cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
- super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
+cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) :
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
m_MaxSize(a_MaxSize),
@@ -105,7 +106,7 @@ cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxDept
-cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX, int a_OriginZ)
+cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Generate the biomes for the chunk surrounding the origin:
int ChunkX, ChunkZ;
@@ -134,7 +135,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_OriginX,
} // for i - Biomes[]
// Create a base based on the chosen prefabs:
- return cStructurePtr(new cUnderwaterBase(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
+ return cStructurePtr(new cUnderwaterBase(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
}