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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 16:13:31 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 16:13:31 +0200 |
commit | 48dff0f03c5df964a411e310f8905aaa3c84ac27 (patch) | |
tree | fe76a724ce321fabd6cb261a41799b741ca0a394 /src/Mobs/Behaviors/BehaviorAttackerMelee.h | |
parent | removed agressiveMonster (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerMelee.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorAttackerMelee.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h index 49a51ff71..b079c94fc 100644 --- a/src/Mobs/Behaviors/BehaviorAttackerMelee.h +++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h @@ -4,7 +4,7 @@ /** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work. This behavior does not make sense in combination with BehaviorCoward. */ -class cBehaviorAttackerMelee : cBehaviorAttacker +class cBehaviorAttackerMelee : public cBehaviorAttacker { public: bool StrikeTarget(int a_StrikeTickCnt) override; |