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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-30 16:13:31 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-30 16:13:31 +0200
commit48dff0f03c5df964a411e310f8905aaa3c84ac27 (patch)
treefe76a724ce321fabd6cb261a41799b741ca0a394 /src/Mobs/Behaviors/BehaviorAttackerMelee.h
parentremoved agressiveMonster (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorAttackerMelee.h')
-rw-r--r--src/Mobs/Behaviors/BehaviorAttackerMelee.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAttackerMelee.h b/src/Mobs/Behaviors/BehaviorAttackerMelee.h
index 49a51ff71..b079c94fc 100644
--- a/src/Mobs/Behaviors/BehaviorAttackerMelee.h
+++ b/src/Mobs/Behaviors/BehaviorAttackerMelee.h
@@ -4,7 +4,7 @@
/** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work.
This behavior does not make sense in combination with BehaviorCoward. */
-class cBehaviorAttackerMelee : cBehaviorAttacker
+class cBehaviorAttackerMelee : public cBehaviorAttacker
{
public:
bool StrikeTarget(int a_StrikeTickCnt) override;