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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-30 09:36:24 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-30 09:36:24 +0200
commit5eadfdb281f1b602fe3aa3724096545a685b96e1 (patch)
tree82aa8107e23cefef770505529208ee5f7b1e5d6f /src/Mobs/Behaviors/BehaviorBrave.h
parentAdded BehaviorBrave, chaser > attacker (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBrave.h')
-rw-r--r--src/Mobs/Behaviors/BehaviorBrave.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBrave.h b/src/Mobs/Behaviors/BehaviorBrave.h
index e69de29bb..0a59f90b8 100644
--- a/src/Mobs/Behaviors/BehaviorBrave.h
+++ b/src/Mobs/Behaviors/BehaviorBrave.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "Behavior.h"
+
+/** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work.
+This behavior does not make sense in combination with BehaviorCoward. */
+class cBehaviorBrave : cBehavior
+{
+public:
+ void AttachToMonster(cMonster & a_Parent);
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+
+private:
+ cMonster * m_Parent; // Our Parent
+};