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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 09:36:24 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-30 09:36:24 +0200 |
commit | 5eadfdb281f1b602fe3aa3724096545a685b96e1 (patch) | |
tree | 82aa8107e23cefef770505529208ee5f7b1e5d6f /src/Mobs/Behaviors/BehaviorBrave.h | |
parent | Added BehaviorBrave, chaser > attacker (diff) | |
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBrave.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorBrave.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBrave.h b/src/Mobs/Behaviors/BehaviorBrave.h index e69de29bb..0a59f90b8 100644 --- a/src/Mobs/Behaviors/BehaviorBrave.h +++ b/src/Mobs/Behaviors/BehaviorBrave.h @@ -0,0 +1,15 @@ +#pragma once + +#include "Behavior.h" + +/** Makes the mob fight back any other mob that damages it. Mob should have BehaviorAttacker to work. +This behavior does not make sense in combination with BehaviorCoward. */ +class cBehaviorBrave : cBehavior +{ +public: + void AttachToMonster(cMonster & a_Parent); + void DoTakeDamage(TakeDamageInfo & a_TDI) override; + +private: + cMonster * m_Parent; // Our Parent +}; |