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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 12:37:51 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 12:37:51 +0200
commit61c0a6eaf020570a90e34c36a43b4f82f991f460 (patch)
tree01772ea25520b333f5ad79a90015051b74609a0c /src/Mobs/Behaviors/BehaviorBreeder.cpp
parentd (diff)
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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorBreeder.cpp')
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp216
1 files changed, 170 insertions, 46 deletions
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
index b43b9da0e..cec7e6295 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.cpp
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -33,9 +33,7 @@ void cBehaviorBreeder::AttachToMonster(cMonster & a_Parent)
-/*
- * CODE to be used AFTER the lambda merge
- * void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
LOGD("mobDebug - Behavior Breeder: Tick");
UNUSED(a_Dt);
@@ -56,17 +54,23 @@ void cBehaviorBreeder::AttachToMonster(cMonster & a_Parent)
Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
- cMonster * Baby = nullptr;
-
- m_Parent->GetWorld()->DoWithEntityByID(BabyID, [&](cEntity & a_Entity)
+ class cBabyInheritCallback :
+ public cEntityCallback
{
- Baby = static_cast<cMonster *>(&a_Entity);
- return true;
- });
-
- if (Baby != nullptr)
+ public:
+ cMonster * Baby;
+ cBabyInheritCallback() : Baby(nullptr) { }
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ Baby = static_cast<cMonster *>(a_Entity);
+ return true;
+ }
+ } Callback;
+
+ m_Parent->GetWorld()->DoWithEntityByID(BabyID, Callback);
+ if (Callback.Baby != nullptr)
{
- Baby->InheritFromParents(m_Parent, m_LovePartner);
+ Callback.Baby->InheritFromParents(m_Parent, m_LovePartner);
}
cFastRandom Random;
@@ -76,9 +80,7 @@ void cBehaviorBreeder::AttachToMonster(cMonster & a_Parent)
ResetLoveMode();
}
}
-}*/
-
-
+}
@@ -106,8 +108,7 @@ void cBehaviorBreeder::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk
-/*** CODE TO BE USED AFTER the lambda merge
- * bool cBehaviorBreeder::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+bool cBehaviorBreeder::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
UNUSED(a_Chunk);
@@ -122,41 +123,51 @@ void cBehaviorBreeder::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk
// If we are in love mode and we have no partner, try to find one
if (m_LoveTimer > 0)
{
- m_Parent->GetWorld()->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), [=](cEntity & a_Entity)
+ class LookForLover : public cEntityCallback
{
- // If the entity is not a monster, don't breed with it
- // Also, do not self-breed
- if ((a_Entity.GetEntityType() != cEntity::eEntityType::etMonster) || (&a_Entity == m_Parent))
- {
- return false;
- }
-
- auto PotentialPartner = static_cast<cMonster*>(&a_Entity);
-
- // If the potential partner is not of the same species, don't breed with it
- if (PotentialPartner->GetMobType() != m_Parent->GetMobType())
+ public:
+ cMonster * m_Me;
+ LookForLover(cMonster * a_Me) :
+ m_Me(a_Me)
{
- return false;
}
- auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
- auto MyBreedingBehavior = m_Parent->GetBehaviorBreeder();
-
- // If the potential partner is not in love
- // Or they already have a mate, do not breed with them
-
- if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ virtual bool Item(cEntity * a_Entity) override
{
- return false;
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity->GetEntityType() != cEntity::eEntityType::etMonster) || (a_Entity == m_Me))
+ {
+ return false;
+ }
+
+ auto PotentialPartner = static_cast<cMonster*>(a_Entity);
+
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner->GetMobType() != m_Me->GetMobType())
+ {
+ return false;
+ }
+
+ auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
+ auto MyBreedingBehavior = m_Me->GetBehaviorBreeder();
+
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+
+ if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ {
+ return false;
+ }
+
+ // All conditions met, let's breed!
+ PartnerBreedingBehavior->EngageLoveMode(m_Me);
+ MyBreedingBehavior->EngageLoveMode(PotentialPartner);
+ return true;
}
+ } Callback(m_Parent);
- // All conditions met, let's breed!
- PartnerBreedingBehavior->EngageLoveMode(m_Parent);
- MyBreedingBehavior->EngageLoveMode(PotentialPartner);
- return true;
- });
-
-
+ World->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), Callback);
if (m_LovePartner != nullptr)
{
return true; // We found love and took control of the monster, prevent other Behaviors from doing so
@@ -164,7 +175,7 @@ void cBehaviorBreeder::PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk
}
return false;
-} **/
+}
void cBehaviorBreeder::Destroyed()
{
@@ -239,3 +250,116 @@ bool cBehaviorBreeder::IsInLoveCooldown() const
{
return (m_LoveCooldown > 0);
}
+
+
+
+
+/*** CODE TO BE USED AFTER the lambda merge
+ * bool cBehaviorBreeder::IsControlDesired(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cWorld * World = m_Parent->GetWorld();
+
+ // if we have a love partner, we should control the mob
+ if (m_LovePartner != nullptr)
+ {
+ return true;
+ }
+
+ // If we are in love mode and we have no partner, try to find one
+ if (m_LoveTimer > 0)
+ {
+ m_Parent->GetWorld()->ForEachEntityInBox(cBoundingBox(m_Parent->GetPosition(), 8, 8), [=](cEntity & a_Entity)
+ {
+ // If the entity is not a monster, don't breed with it
+ // Also, do not self-breed
+ if ((a_Entity.GetEntityType() != cEntity::eEntityType::etMonster) || (&a_Entity == m_Parent))
+ {
+ return false;
+ }
+
+ auto PotentialPartner = static_cast<cMonster*>(&a_Entity);
+
+ // If the potential partner is not of the same species, don't breed with it
+ if (PotentialPartner->GetMobType() != m_Parent->GetMobType())
+ {
+ return false;
+ }
+
+ auto PartnerBreedingBehavior = PotentialPartner->GetBehaviorBreeder();
+ auto MyBreedingBehavior = m_Parent->GetBehaviorBreeder();
+
+ // If the potential partner is not in love
+ // Or they already have a mate, do not breed with them
+
+ if ((!PartnerBreedingBehavior->IsInLove()) || (PartnerBreedingBehavior->GetPartner() != nullptr))
+ {
+ return false;
+ }
+
+ // All conditions met, let's breed!
+ PartnerBreedingBehavior->EngageLoveMode(m_Parent);
+ MyBreedingBehavior->EngageLoveMode(PotentialPartner);
+ return true;
+ });
+
+
+ if (m_LovePartner != nullptr)
+ {
+ return true; // We found love and took control of the monster, prevent other Behaviors from doing so
+ }
+ }
+
+ return false;
+} **/
+
+
+
+
+
+
+/*
+ * CODE to be used AFTER the lambda merge
+ * void cBehaviorBreeder::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
+{
+ LOGD("mobDebug - Behavior Breeder: Tick");
+ UNUSED(a_Dt);
+ UNUSED(a_Chunk);
+ cWorld * World = m_Parent->GetWorld();
+ // if we have a partner, mate
+ if (m_LovePartner != nullptr)
+ {
+ if (m_MatingTimer > 0)
+ {
+ // If we should still mate, keep bumping into them until baby is made
+ Vector3d Pos = m_LovePartner->GetPosition();
+ m_Parent->MoveToPosition(Pos);
+ }
+ else
+ {
+ // Mating finished. Spawn baby
+ Vector3f Pos = (m_Parent->GetPosition() + m_LovePartner->GetPosition()) * 0.5;
+ UInt32 BabyID = World->SpawnMob(Pos.x, Pos.y, Pos.z, m_Parent->GetMobType(), true);
+
+ cMonster * Baby = nullptr;
+
+ m_Parent->GetWorld()->DoWithEntityByID(BabyID, [&](cEntity & a_Entity)
+ {
+ Baby = static_cast<cMonster *>(&a_Entity);
+ return true;
+ });
+
+ if (Baby != nullptr)
+ {
+ Baby->InheritFromParents(m_Parent, m_LovePartner);
+ }
+
+ cFastRandom Random;
+ World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + (Random.RandInt() % 6));
+
+ m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
+ ResetLoveMode();
+ }
+ }
+}*/