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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-01 21:12:44 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-09-01 21:12:44 +0200
commit6e3e7552e67dfc0254c3e99bcd32fea02f10d062 (patch)
tree84bfd40d2c2693cab44a47d4902aa601d8a715e6 /src/Mobs/Monster.cpp
parentd (diff)
parentSetSwimState now takes into account head height (diff)
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r--src/Mobs/Monster.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 51bc0637b..f16120b55 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -1331,9 +1331,24 @@ void cMonster::AttachTickBehavior(cBehavior * a_Behavior)
void cMonster::AttachDestroyBehavior(cBehavior * a_Behavior)
{
+<<<<<<< HEAD
ASSERT(a_Behavior != nullptr);
m_AttachedDestroyBehaviors.push_back(a_Behavior);
}
+=======
+ // If the Y coord is out of range, return the most logical result without considering anything else:
+ int RelY = FloorC(a_Location.y);
+ if (RelY >= cChunkDef::Height)
+ {
+ // Always burn above the world
+ return true;
+ }
+ if (RelY <= 0)
+ {
+ // The mob is about to die, no point in burning
+ return false;
+ }
+>>>>>>> master