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author | Mattes D <github@xoft.cz> | 2014-07-17 10:12:22 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-07-17 10:12:22 +0200 |
commit | 98244e96d1a810bea24a6c8463f9beb535ad2daf (patch) | |
tree | a57dd6f82ad46ee02811f4f77bcd56a50c5b8865 /src/Mobs/ZombiePigman.cpp | |
parent | Another fix for excessive food drain (diff) | |
parent | Resolved backwards compatibility issues (diff) | |
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Diffstat (limited to 'src/Mobs/ZombiePigman.cpp')
-rw-r--r-- | src/Mobs/ZombiePigman.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index c9d94face..05350f877 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -37,11 +37,11 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cZombiePigman::KilledBy(cEntity * a_Killer) +void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI) { - super::KilledBy(a_Killer); + super::KilledBy(a_TDI); - if ((a_Killer != NULL) && (a_Killer->IsPlayer())) + if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) { // TODO: Anger all nearby zombie pigmen // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker? |