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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /src/OSSupport/IsThread.cpp | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'src/OSSupport/IsThread.cpp')
-rw-r--r-- | src/OSSupport/IsThread.cpp | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp new file mode 100644 index 000000000..4da9f9949 --- /dev/null +++ b/src/OSSupport/IsThread.cpp @@ -0,0 +1,172 @@ + +// IsThread.cpp + +// Implements the cIsThread class representing an OS-independent wrapper for a class that implements a thread. +// This class will eventually suupersede the old cThread class + +#include "Globals.h" + +#include "IsThread.h" + + + + + +// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here: +#if defined(_MSC_VER) && defined(_DEBUG) +// +// Usage: SetThreadName (-1, "MainThread"); +// + +static void SetThreadName( DWORD dwThreadID, LPCSTR szThreadName) +{ + struct + { + DWORD dwType; // must be 0x1000 + LPCSTR szName; // pointer to name (in user addr space) + DWORD dwThreadID; // thread ID (-1=caller thread) + DWORD dwFlags; // reserved for future use, must be zero + } info; + + info.dwType = 0x1000; + info.szName = szThreadName; + info.dwThreadID = dwThreadID; + info.dwFlags = 0; + + __try + { + RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *)&info); + } + __except(EXCEPTION_CONTINUE_EXECUTION) + { + } +} +#endif // _MSC_VER && _DEBUG + + + + + +//////////////////////////////////////////////////////////////////////////////// +// cIsThread: + +cIsThread::cIsThread(const AString & iThreadName) : + m_ThreadName(iThreadName), + m_ShouldTerminate(false), + m_Handle(NULL_HANDLE) +{ +} + + + + + +cIsThread::~cIsThread() +{ + m_ShouldTerminate = true; + Wait(); +} + + + + + +bool cIsThread::Start(void) +{ + ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread? + #ifdef _WIN32 + // Create the thread suspended, so that the mHandle variable is valid in the thread procedure + DWORD ThreadID = 0; + m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &ThreadID); + if (m_Handle == NULL) + { + LOGERROR("ERROR: Could not create thread \"%s\", GLE = %d!", m_ThreadName.c_str(), GetLastError()); + return false; + } + ResumeThread(m_Handle); + + #if defined(_DEBUG) && defined(_MSC_VER) + // Thread naming is available only in MSVC + if (!m_ThreadName.empty()) + { + SetThreadName(ThreadID, m_ThreadName.c_str()); + } + #endif // _DEBUG and _MSC_VER + + #else // _WIN32 + if (pthread_create(&m_Handle, NULL, thrExecute, this)) + { + LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str()); + return false; + } + #endif // else _WIN32 + + return true; +} + + + + + +void cIsThread::Stop(void) +{ + if (m_Handle == NULL_HANDLE) + { + return; + } + m_ShouldTerminate = true; + Wait(); +} + + + + + +bool cIsThread::Wait(void) +{ + if (m_Handle == NULL) + { + return true; + } + + #ifdef LOGD // ProtoProxy doesn't have LOGD + LOGD("Waiting for thread %s to finish", m_ThreadName.c_str()); + #endif // LOGD + + #ifdef _WIN32 + int res = WaitForSingleObject(m_Handle, INFINITE); + m_Handle = NULL; + + #ifdef LOGD // ProtoProxy doesn't have LOGD + LOGD("Thread %s finished", m_ThreadName.c_str()); + #endif // LOGD + + return (res == WAIT_OBJECT_0); + #else // _WIN32 + int res = pthread_join(m_Handle, NULL); + m_Handle = NULL; + + #ifdef LOGD // ProtoProxy doesn't have LOGD + LOGD("Thread %s finished", m_ThreadName.c_str()); + #endif // LOGD + + return (res == 0); + #endif // else _WIN32 +} + + + + + +unsigned long cIsThread::GetCurrentID(void) +{ + #ifdef _WIN32 + return (unsigned long) GetCurrentThreadId(); + #else + return (unsigned long) pthread_self(); + #endif +} + + + + |