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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Protocol/Protocol18x.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol18x.h')
-rw-r--r-- | src/Protocol/Protocol18x.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h index 8b5b7ffa2..8a446a1b9 100644 --- a/src/Protocol/Protocol18x.h +++ b/src/Protocol/Protocol18x.h @@ -51,11 +51,11 @@ class cProtocol180 : public cProtocol { typedef cProtocol super; - + public: cProtocol180(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - + /** Called when client sends some data: */ virtual void DataReceived(const char * a_Data, size_t a_Size) override; @@ -157,30 +157,30 @@ public: protected: AString m_ServerAddress; - + UInt16 m_ServerPort; - + AString m_AuthServerID; - + /** State of the protocol. 1 = status, 2 = login, 3 = game */ UInt32 m_State; /** Buffer for the received data */ cByteBuffer m_ReceivedData; - + bool m_IsEncrypted; - + cAesCfb128Decryptor m_Decryptor; cAesCfb128Encryptor m_Encryptor; /** The logfile where the comm is logged, when g_ShouldLogComm is true */ cFile m_CommLogFile; - + /** The dimension that was last sent to a player in a Respawn or Login packet. Used to avoid Respawning into the same dimension, which confuses the client. */ eDimension m_LastSentDimension; - - + + /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */ void AddReceivedData(const char * a_Data, size_t a_Size); @@ -196,7 +196,7 @@ protected: // Packet handlers while in the Login state (m_State == 2): void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer); void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer); - + // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (cByteBuffer & a_ByteBuffer); void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer); @@ -221,12 +221,12 @@ protected: void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer); void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer); - + /** Parses Vanilla plugin messages into specific ClientHandle calls. The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */ void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel); - - + + /** Sends the data to the client, encrypting them if needed. */ virtual void SendData(const char * a_Data, size_t a_Size) override; @@ -234,15 +234,15 @@ protected: virtual void SendPacket(cPacketizer & a_Packet) override; void SendCompass(const cWorld & a_World); - + /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data. a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */ virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0); - + /** Parses item metadata as read by ReadItem(), into the item enchantments. */ void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); - + void StartEncryption(const Byte * a_Key); /** Converts the BlockFace received by the protocol into eBlockFace constants. |