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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-06 13:26:43 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-12 23:35:07 +0200 |
commit | 1394fc8eb5c8c0ac49bb64ce1871a80470f058c3 (patch) | |
tree | c2f244154cb90f814e448da9ab9cb09b430d6b1e /src/Protocol/Protocol_1_9.cpp | |
parent | Fix block break particles (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 0827b8f0b..0ae451117 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -490,35 +490,6 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da -void cProtocol_1_9_0::SendPlayerMaxSpeed(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktPlayerMaxSpeed); - cPlayer * Player = m_Client->GetPlayer(); - Pkt.WriteVarInt32(Player->GetUniqueID()); - Pkt.WriteBEInt32(1); // Count - Pkt.WriteString("generic.movementSpeed"); - // The default game speed is 0.1, multiply that value by the relative speed: - Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed()); - if (Player->IsSprinting()) - { - Pkt.WriteVarInt32(1); // Modifier count - Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); - Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed()); - Pkt.WriteBEUInt8(2); - } - else - { - Pkt.WriteVarInt32(0); // Modifier count - } -} - - - - - void cProtocol_1_9_0::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? @@ -690,7 +661,6 @@ UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet) case pktPlayerAbilities: return 0x2b; case pktPlayerList: return 0x2d; case pktPlayerListHeaderFooter: return 0x48; - case pktPlayerMaxSpeed: return 0x4b; case pktPlayerMoveLook: return 0x2e; case pktPluginMessage: return 0x18; case pktRemoveEntityEffect: return 0x31; @@ -2271,26 +2241,6 @@ void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M -void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) -{ - if (!a_Entity.IsMob()) - { - // No properties for anything else than mobs - a_Pkt.WriteBEInt32(0); - return; - } - - // const cMonster & Mob = (const cMonster &)a_Entity; - - // TODO: Send properties and modifiers based on the mob type - - a_Pkt.WriteBEInt32(0); // NumProperties -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_1: @@ -2320,9 +2270,6 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World cPacketizer Pkt(*this, pktDifficulty); Pkt.WriteBEInt8(1); } - - // Send player abilities: - SendPlayerAbilities(); } @@ -2405,7 +2352,6 @@ UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet) case pktCollectEntity: return 0x48; case pktEntityEffect: return 0x4b; case pktEntityProperties: return 0x4a; - case pktPlayerMaxSpeed: return 0x4a; case pktPlayerListHeaderFooter: return 0x47; case pktTeleportEntity: return 0x49; |