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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-09-12 20:57:44 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-12 20:57:44 +0200 |
commit | 93adbdce9a769b42baeb70f9ead5c7c6a35834b5 (patch) | |
tree | e0116770113a78af0d2d1c4d44a3878f551f0703 /src/World.cpp | |
parent | fixed missing include for FreeBSD. (#4852) (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 43 |
1 files changed, 5 insertions, 38 deletions
diff --git a/src/World.cpp b/src/World.cpp index f5b64f297..d99c9c607 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -4,6 +4,7 @@ #include "World.h" #include "BlockInfo.h" #include "ClientHandle.h" +#include "Physics/Explodinator.h" #include "Server.h" #include "Root.h" #include "IniFile.h" @@ -1393,47 +1394,13 @@ bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) { cLock Lock(*this); - if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) - { - return; - } - - // TODO: Implement block hardiness - cVector3iArray BlocksAffected; - m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); - auto & Random = GetRandomProvider(); - auto SoundPitchMultiplier = 1.0f + (Random.RandReal(1.0f) - Random.RandReal(1.0f)) * 0.2f; - - BroadcastSoundEffect("entity.generic.explode", Vector3d(a_BlockX, a_BlockY, a_BlockZ), 4.0f, SoundPitchMultiplier * 0.7f); - - Vector3d ExplosionPos(a_BlockX, a_BlockY, a_BlockZ); - for (auto Player : m_Players) + if (!cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) && (a_ExplosionSize > 0)) { - cClientHandle * ch = Player->GetClientHandle(); - if (ch == nullptr) - { - continue; - } - - bool InRange = (Player->GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize)) > 0); - auto Speed = InRange ? Player->GetSpeed() : Vector3d{}; - ch->SendExplosion({a_BlockX, a_BlockY, a_BlockZ}, static_cast<float>(a_ExplosionSize), BlocksAffected, Speed); + // TODO: CanCauseFire gets reset to false for some reason + Explodinator::Kaboom(*this, Vector3f(a_BlockX, a_BlockY, a_BlockZ), a_ExplosionSize, a_CanCauseFire); + cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); } - - auto Position = Vector3d(a_BlockX, a_BlockY - 0.5f, a_BlockZ); - auto ParticleFormula = a_ExplosionSize * 0.33f; - auto Spread = ParticleFormula * 0.5f; - auto ParticleCount = std::min((ParticleFormula * 125), 600.0); - - BroadcastParticleEffect("largesmoke", Position, Vector3f{}, static_cast<float>(Spread), static_cast<int>(ParticleCount)); - - Spread = ParticleFormula * 0.35f; - ParticleCount = std::min((ParticleFormula * 550), 1800.0); - - BroadcastParticleEffect("explode", Position, Vector3f{}, static_cast<float>(Spread), static_cast<int>(ParticleCount)); - - cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); } |