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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-11 13:43:24 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-11 13:43:24 +0200 |
commit | 6a33fa84ae03ada5ddeb5861094a4030e612f827 (patch) | |
tree | bfc26735ff141460c8de6d2d54a57bdcca6c73ac /src | |
parent | Improved LinkedPowering speed (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/BlockEntities/BlockEntity.cpp | 8 | ||||
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 11 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 5 | ||||
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 8 |
4 files changed, 18 insertions, 14 deletions
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp index 1deddb0e9..feef088a9 100644 --- a/src/BlockEntities/BlockEntity.cpp +++ b/src/BlockEntities/BlockEntity.cpp @@ -27,10 +27,10 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE { switch (a_BlockType) { - case E_BLOCK_TRAPPED_CHEST: - case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); + case E_BLOCK_CHEST: + case E_BLOCK_TRAPPED_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World, a_BlockType); + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World); case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockX, a_BlockY, a_BlockZ, a_World); case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_World); diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index 4ec064d2b..bd48ece52 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -176,7 +176,12 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) { switch(a_BlockType) { - // Block handlers, alphabetically sorted: + // Block handlers, alphabetically sorted: + case E_BLOCK_CHEST: + case E_BLOCK_TRAPPED_CHEST: return new cBlockChestHandler(a_BlockType); + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler(a_BlockType); + case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType); case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType); @@ -191,8 +196,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_CARROTS: return new cBlockCropsHandler (a_BlockType); case E_BLOCK_CARPET: return new cBlockCarpetHandler (a_BlockType); case E_BLOCK_CAULDRON: return new cBlockCauldronHandler (a_BlockType); - case E_BLOCK_TRAPPED_CHEST: - case E_BLOCK_CHEST: return new cBlockChestHandler (a_BlockType); case E_BLOCK_COAL_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_COMMAND_BLOCK: return new cBlockCommandBlockHandler (a_BlockType); case E_BLOCK_ACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType); @@ -216,7 +219,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType); case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType); case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType); - case E_BLOCK_FURNACE: return new cBlockFurnaceHandler (a_BlockType); case E_BLOCK_GLOWSTONE: return new cBlockGlowstoneHandler (a_BlockType); case E_BLOCK_GOLD_ORE: return new cBlockOreHandler (a_BlockType); case E_BLOCK_GLASS: return new cBlockGlassHandler (a_BlockType); @@ -240,7 +242,6 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_LAVA: return new cBlockLavaHandler (a_BlockType); case E_BLOCK_LEAVES: return new cBlockLeavesHandler (a_BlockType); case E_BLOCK_LILY_PAD: return new cBlockLilypadHandler (a_BlockType); - case E_BLOCK_LIT_FURNACE: return new cBlockFurnaceHandler (a_BlockType); case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return new cBlockPressurePlateHandler(a_BlockType); case E_BLOCK_LOG: return new cBlockSidewaysHandler (a_BlockType); case E_BLOCK_MELON: return new cBlockMelonHandler (a_BlockType); diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index dbadbbb2c..141904530 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -68,7 +68,10 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width; RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width; a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta); - a_Chunk->SetIsRedstoneDirty(true); // When the second paramter is present, it means that the first belongs to a neighbouring chunk of the coordinates - alert this chunk for changes + + // If a_OtherChunk is passed (not NULL), it is the chunk that had a block change, and a_Chunk will be the neighbouring chunk of that block + // Because said neighbouring chunk does not know of this change but still needs to update its redstone, we set it to dirty + a_Chunk->SetIsRedstoneDirty(true); } else { diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 1654153ff..a8d5ee02b 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -817,10 +817,10 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { - case E_BLOCK_TRAPPED_CHEST: - case E_BLOCK_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break; - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break; + case E_BLOCK_CHEST: + case E_BLOCK_TRAPPED_CHEST: AddChestEntity((cChestEntity *)a_Entity, a_Entity->GetBlockType()); break; + case E_BLOCK_FURNACE: + case E_BLOCK_LIT_FURNACE: AddFurnaceEntity((cFurnaceEntity *)a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; |