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diff --git a/docs/Generator.html b/docs/Generator.html index 0fbc2f436..7b70033cb 100644 --- a/docs/Generator.html +++ b/docs/Generator.html @@ -483,6 +483,10 @@ height to find the third coord. If we want to generate clumps of mushrooms in th generate the clump center coords in 3D and either use 3 offsets for the mushrooms, or use 2 offsets plus searching for the closest opening Y-wise in the terrain.</p> +<p>Note that the clumps generated by this scheme may overlap several chunks. Therefore it's crucial to +actually check the surrounding chunks if their clumps overlap into the currently generated chunk, and apply +those as well, otherwise there will be visible cuts in the foliage along the chunks borders.</p> + <h3>Springs</h3> <p>Water and lava springs are essential for making the underground quite a lot more interesting. They are rather easy to generate, but a bit more difficult to get right. Generating simply means that a few random diff --git a/docs/img/gaussprobability.jpg b/docs/img/gaussprobability.jpg Binary files differnew file mode 100644 index 000000000..77da24748 --- /dev/null +++ b/docs/img/gaussprobability.jpg diff --git a/docs/img/roofprobability.jpg b/docs/img/roofprobability.jpg Binary files differnew file mode 100644 index 000000000..e7a155113 --- /dev/null +++ b/docs/img/roofprobability.jpg diff --git a/docs/img/smallfoliageclumps.jpg b/docs/img/smallfoliageclumps.jpg Binary files differnew file mode 100644 index 000000000..4cc6cbc00 --- /dev/null +++ b/docs/img/smallfoliageclumps.jpg |