diff options
Diffstat (limited to 'src/Bindings/PluginLua.cpp')
-rw-r--r-- | src/Bindings/PluginLua.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index e2062117a..52695196b 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -665,9 +665,9 @@ bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_Block -bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) +bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround) { - return CallSimpleHooks(cPluginManager::HOOK_PLAYER_MOVING, &a_Player, a_OldPosition, a_NewPosition); + return CallSimpleHooks(cPluginManager::HOOK_PLAYER_MOVING, &a_Player, a_OldPosition, a_NewPosition, a_PreviousIsOnGround); } @@ -718,6 +718,16 @@ bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_Bl +bool cPluginLua::OnPlayerCrouched(cPlayer & a_Player) +{ + return CallSimpleHooks(cPluginManager::HOOK_PLAYER_CROUCHED, + &a_Player); +} + + + + + bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { return CallSimpleHooks(cPluginManager::HOOK_PLAYER_RIGHT_CLICK, &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); @@ -1093,6 +1103,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType) case cPluginManager::HOOK_PLAYER_OPENING_WINDOW: return "OnPlayerOpeningWindow"; case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; + case cPluginManager::HOOK_PLAYER_CROUCHED: return "OnPlayerCrouched"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; |