diff options
Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r-- | src/Blocks/BlockBed.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp index 425e286ec..65d397b36 100644 --- a/src/Blocks/BlockBed.cpp +++ b/src/Blocks/BlockBed.cpp @@ -6,7 +6,7 @@ void cBlockBedHandler::OnPlacedByPlayer( - cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, + cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta @@ -15,7 +15,7 @@ void cBlockBedHandler::OnPlacedByPlayer( if (a_BlockMeta < 8) { Vector3i Direction = MetaDataToDirection(a_BlockMeta); - a_ChunkInterface->SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); + a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8); } } @@ -23,26 +23,26 @@ void cBlockBedHandler::OnPlacedByPlayer( -void cBlockBedHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) +void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { - NIBBLETYPE OldMeta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ ); Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 ); if (OldMeta & 0x8) { // Was pillow - if (a_ChunkInterface->GetBlock(ThisPos - Direction) == E_BLOCK_BED) + if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED) { - a_ChunkInterface->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); + a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0); } } else { // Was foot end - if (a_ChunkInterface->GetBlock(ThisPos + Direction) == E_BLOCK_BED) + if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED) { - a_ChunkInterface->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); + a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0); } } } @@ -51,30 +51,30 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface * a_ChunkInterface, cWorldInt -void cBlockBedHandler::OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - if (a_WorldInterface->GetDimension() != dimOverworld) + if (a_WorldInterface.GetDimension() != dimOverworld) { Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ); - a_WorldInterface->DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); + a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords); } else { - if (a_WorldInterface->GetTimeOfDay() > 13000) + if (a_WorldInterface.GetTimeOfDay() > 13000) { - NIBBLETYPE Meta = a_ChunkInterface->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { // Is pillow - a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { // Is foot end Vector3i Direction = MetaDataToDirection( Meta & 0x7 ); - if (a_ChunkInterface->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping + if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping { - a_WorldInterface->GetBroadcastManager()->BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); + a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z); } } } else { |