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-rw-r--r--src/Blocks/BlockFluid.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index b39476c1d..ab71ee7c3 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -88,7 +88,7 @@ private:
// Check if it's fuel:
BLOCKTYPE BlockType;
if (
- !cChunkDef::IsValidHeight(Pos.y) ||
+ !cChunkDef::IsValidHeight(Pos) ||
!a_Chunk.UnboundedRelGetBlockType(Pos, BlockType) ||
!cFireSimulator::IsFuel(BlockType)
)
@@ -110,7 +110,7 @@ private:
{
auto NeighborPos = Pos + CrossCoords[i];
if (
- cChunkDef::IsValidHeight(NeighborPos.y) &&
+ cChunkDef::IsValidHeight(NeighborPos) &&
a_Chunk.UnboundedRelGetBlockType(NeighborPos, BlockType) &&
(BlockType == E_BLOCK_AIR)
)