diff options
Diffstat (limited to 'src/ChunkMap.h')
-rw-r--r-- | src/ChunkMap.h | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/src/ChunkMap.h b/src/ChunkMap.h index 4a3dd2dfd..771eed2e7 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -17,6 +17,7 @@ class cWorld; class cItem; +class cItems; class cChunkStay; class cChunk; class cPlayer; @@ -136,8 +137,8 @@ public: NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta, bool a_ShouldMarkDirty, bool a_ShouldInformClients); - void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true); - bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); + void SetBlock (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool GetBlockTypeMeta (Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); /** Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType */ @@ -165,7 +166,14 @@ public: /** Removes the block at the specified coords and wakes up simulators. Returns false if the chunk is not loaded (and the block is not dug). Returns true if successful. */ - bool DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ); + bool DigBlock(Vector3i a_BlockPos); + + /** Returns all the pickups that would result if the a_Digger dug up the block at a_BlockPos using a_Tool. + a_Digger is usually a player, but can be nullptr for natural causes. + a_Tool is an optional item used to dig up the block, used by the handlers (empty hand vs shears produce different pickups from leaves). + An empty hand is assumed if a_Tool is nullptr. + Returns an empty cItems object if the chunk is not present. */ + cItems PickupsFromBlock(Vector3i a_BlockPos, const cEntity * a_Digger, const cItem * a_Tool); /** Sends the block at the specified coords to the specified player. Uses a blockchange packet to send the block. @@ -401,7 +409,7 @@ public: private: - // The chunks can manipulate neighbors while in their Tick() method, using LockedGetBlock() and LockedSetBlock() + // Chunks query their neighbors using GetChunk(), while being ticked friend class cChunk; // The chunkstay can (de-)register itself using AddChunkStay() and DelChunkStay() @@ -476,21 +484,6 @@ private: /** Constructs a chunk, returning it. Doesn't load, doesn't generate */ cChunkPtr GetChunkNoLoad(int a_ChunkX, int a_ChunkZ); - /** Gets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ - bool LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); - - /** Gets a block type in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ - bool LockedGetBlockType(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType); - - /** Gets a block meta in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ - bool LockedGetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE & a_BlockMeta); - - /** Sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ - bool LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - - /** Fast-sets a block in any chunk while in the cChunk's Tick() method; returns true if successful, false if chunk not loaded (doesn't queue load) */ - bool LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - /** Locates a chunk ptr in the chunkmap; doesn't create it when not found; assumes m_CSChunks is locked. To be called only from cChunkMap. */ cChunk * FindChunk(int a_ChunkX, int a_ChunkZ); |