diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 6 | ||||
-rw-r--r-- | src/Entities/Pawn.cpp | 52 | ||||
-rw-r--r-- | src/Entities/Pawn.h | 16 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 2 |
4 files changed, 5 insertions, 71 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index ccba28d53..c4fe1fffd 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1592,12 +1592,12 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d // Stop all mobs from targeting this entity // Stop this entity from targeting other mobs - if (this->IsMob()) + /* if (this->IsMob()) { cMonster * Monster = static_cast<cMonster*>(this); Monster->SetTarget(nullptr); - Monster->StopEveryoneFromTargetingMe(); - } + Monster->StopEveryoneFromTargetingMe(); mobTodo MovingWorld event for all behaviors? + }*/ // Queue add to new world and removal from the old one cWorld * OldWorld = GetWorld(); diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index 233cdfa85..0fa11997b 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -29,7 +29,7 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : cPawn::~cPawn() { - ASSERT(m_TargetingMe.size() == 0); + } @@ -38,7 +38,6 @@ cPawn::~cPawn() void cPawn::Destroyed() { - StopEveryoneFromTargetingMe(); super::Destroyed(); } @@ -260,38 +259,6 @@ void cPawn::ClearEntityEffects() -void cPawn::NoLongerTargetingMe(cMonster * a_Monster) -{ - ASSERT(IsTicking()); // Our destroy override is supposed to clear all targets before we're destroyed. - for (auto i = m_TargetingMe.begin(); i != m_TargetingMe.end(); ++i) - { - cMonster * Monster = *i; - if (Monster == a_Monster) - { - ASSERT(Monster->GetTarget() != this); // The monster is notifying us it is no longer targeting us, assert if that's a lie - m_TargetingMe.erase(i); - return; - } - } - ASSERT(false); // If this happens, something is wrong. Perhaps the monster never called TargetingMe() or called NoLongerTargetingMe() twice. -} - - - - - -void cPawn::TargetingMe(cMonster * a_Monster) -{ - ASSERT(IsTicking()); - ASSERT(m_TargetingMe.size() < 10000); - ASSERT(a_Monster->GetTarget() == this); - m_TargetingMe.push_back(a_Monster); -} - - - - - void cPawn::HandleFalling(void) { /* Not pretty looking, and is more suited to wherever server-sided collision detection is implemented. @@ -462,23 +429,6 @@ void cPawn::HandleFalling(void) -void cPawn::StopEveryoneFromTargetingMe() -{ - std::vector<cMonster*>::iterator i = m_TargetingMe.begin(); - while (i != m_TargetingMe.end()) - { - cMonster * Monster = *i; - ASSERT(Monster->GetTarget() == this); - Monster->UnsafeUnsetTarget(); - i = m_TargetingMe.erase(i); - } - ASSERT(m_TargetingMe.size() == 0); -} - - - - - std::map<cEntityEffect::eType, cEntityEffect *> cPawn::GetEntityEffects() { std::map<cEntityEffect::eType, cEntityEffect *> Effects; diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index 480b523ea..935122012 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -33,11 +33,6 @@ public: virtual void HandleAir(void) override; virtual void HandleFalling(void); - /** Tells all pawns which are targeting us to stop targeting us. */ - void StopEveryoneFromTargetingMe(); - - - // tolua_begin /** Applies an entity effect. @@ -58,12 +53,6 @@ public: // tolua_end - /** Remove the monster from the list of monsters targeting this pawn. */ - void NoLongerTargetingMe(cMonster * a_Monster); - - /** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */ - void TargetingMe(cMonster * a_Monster); - /** Returns all entity effects */ std::map<cEntityEffect::eType, cEntityEffect *> GetEntityEffects(); @@ -76,11 +65,6 @@ protected: double m_LastGroundHeight; bool m_bTouchGround; - -private: - - /** A list of all monsters that are targeting this pawn. */ - std::vector<cMonster*> m_TargetingMe; } ; // tolua_export diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fb2274cad..4189841b8 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2018,7 +2018,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d FreezeInternal(a_NewPosition, false); // Stop all mobs from targeting this player - StopEveryoneFromTargetingMe(); + // StopEveryoneFromTargetingMe(); // mobTodo cClientHandle * ch = this->GetClientHandle(); if (ch != nullptr) |