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-rw-r--r--src/Mobs/AggressiveMonster.h27
1 files changed, 8 insertions, 19 deletions
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 9ab8df06f..1afcf846e 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -1,33 +1,22 @@
-
#pragma once
#include "Monster.h"
+#include "Behaviors/BehaviorAggressive.h"
-
-
+typedef std::string AString;
class cAggressiveMonster :
- public cMonster
+ public cMonster
{
- typedef cMonster super;
+ typedef cMonster super;
public:
- cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
-
+ cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height, int a_AggressionLightLevel);
- virtual void EventSeePlayer(cPlayer * a_Player, cChunk & a_Chunk) override;
+ virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- /** Try to perform attack
- returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
- return false if e.g. the mob is still in cooldown from a previous attack */
- virtual bool Attack(std::chrono::milliseconds a_Dt);
+private:
+ cBehaviorAggressive m_BehaviorAggressive;
} ;
-
-
-
-