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-rw-r--r--src/Mobs/Blaze.cpp51
1 files changed, 22 insertions, 29 deletions
diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp
index 5778c7ef2..34c784737 100644
--- a/src/Mobs/Blaze.cpp
+++ b/src/Mobs/Blaze.cpp
@@ -6,12 +6,33 @@
#include "../Entities/FireChargeEntity.h"
+void FireballShootingFunction(cBehaviorAttackerRanged & a_Behavior,
+ cMonster & a_Attacker, cPawn & a_Attacked)
+{
+ UNUSED(a_Behavior);
+
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = a_Attacker.GetLookVector() * 4;
+ Speed.y = Speed.y + 3;
+
+ auto FireCharge = cpp14::make_unique<cFireChargeEntity>(&a_Attacker,
+ a_Attacked.GetPosX(), a_Attacked.GetPosY() + 1, a_Attacked.GetPosZ(), Speed);
+ auto FireChargePtr = FireCharge.get();
+ FireChargePtr->Initialize(std::move(FireCharge), *(a_Attacker.GetWorld()));
+}
+
+
+
cBlaze::cBlaze(void) :
- super(mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8)
+ super(mtBlaze, "entity.blaze.hurt", "entity.blaze.death", 0.6, 1.8),
+ m_BehaviorAttackerRanged(FireballShootingFunction, 3, 5)
{
m_EMPersonality = AGGRESSIVE;
+ m_BehaviorAttackerRanged.AttachToMonster(*this);
+ m_BehaviorDoNothing.AttachToMonster(*this);
+ m_BehaviorAggressive.AttachToMonster(*this);
SetGravity(-8.0f);
SetAirDrag(0.05f);
GetMonsterConfig("Blaze");
@@ -29,31 +50,3 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
}
}
-
-
-
-
-// mobTODO
-/*
-bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
-{
- if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
-
- auto FireCharge = cpp14::make_unique<cFireChargeEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- auto FireChargePtr = FireCharge.get();
- if (!FireChargePtr->Initialize(std::move(FireCharge), *m_World))
- {
- return false;
- }
-
- ResetAttackCooldown();
- // ToDo: Shoot 3 fireballs instead of 1.
-
- return true;
- }
- return false;
-}*/