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-rw-r--r--src/Mobs/PathFinder.h18
1 files changed, 14 insertions, 4 deletions
diff --git a/src/Mobs/PathFinder.h b/src/Mobs/PathFinder.h
index 213530b11..19f1d0c14 100644
--- a/src/Mobs/PathFinder.h
+++ b/src/Mobs/PathFinder.h
@@ -25,8 +25,9 @@ public:
@param a_Source The mob's position. a_Source's coordinates are expected to be within the chunk given in a_Chunk.
@param a_Destination The position the mob would like to reach. If a_ExactPath is true, the PathFinder may modify this.
@param a_OutputWaypoint An output parameter: The next waypoint to go to.
- @param a_DontCare If true, the mob doesn't care where to go, and the Pathfinder may modify a_Destination.
- This should usually be false. An exception is a wandering idle mob which doesn't care about its final destination.
+
+ If m_DontCare is true, the mob doesn't care where to go, and the Pathfinder may modify a_Destination.
+ This should usually be false. One exception is a wandering idle mob which doesn't care about its final destination.
In the future, idle mobs shouldn't use A* at all.
Returns an ePathFinderStatus.
@@ -36,8 +37,13 @@ public:
ePathFinderStatus:PATH_NOT_FOUND - The PathFinder did not find a destination to the target. Nothing was written to a_OutputWaypoint. The mob should probably not move.
Note: Once NEARBY_FOUND is returned once, subsequent calls return PATH_FOUND. */
- ePathFinderStatus GetNextWayPoint(cChunk & a_Chunk, const Vector3d & a_Source, Vector3d * a_Destination, Vector3d * a_OutputWaypoint, bool a_DontCare = false);
+ ePathFinderStatus GetNextWayPoint(cChunk & a_Chunk, const Vector3d & a_Source, Vector3d * a_Destination, Vector3d * a_OutputWaypoint);
+
+ /** Sets the dontCare value. See the GetNextWayPoint documentation for details. */
+ void setDontCare(bool a_DontCare);
+ /** Returns the current dontCare value. */
+ bool getDontCare();
private:
/** The width of the Mob which owns this PathFinder. */
@@ -55,7 +61,7 @@ private:
/** Coordinates of the next position that should be reached. */
Vector3d m_WayPoint;
- /** Coordinates for where we should go. This is out ultimate, final destination. */
+ /** Coordinates for where we should go. This is our ultimate, final destination. */
Vector3d m_FinalDestination;
/** Coordinates for where we are practically going. */
@@ -75,6 +81,10 @@ private:
/** When a path is not found, this cooldown prevents any recalculations for several ticks. */
int m_NotFoundCooldown;
+ /** If true, the mob doesn't care where to go, and the Pathfinder may modify a_Destination
+ in an GetNextWayPoint call. */
+ bool m_DontCare;
+
/** Ensures the location is not in the air or under water.
May change the Y coordinate of the given vector.
1. If a_Vector is the position of water, a_Vector's Y will be modified to point to the first air block above it.