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-rw-r--r--src/Mobs/Zombie.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp
index 43c1fa3d9..7a74e46e1 100644
--- a/src/Mobs/Zombie.cpp
+++ b/src/Mobs/Zombie.cpp
@@ -10,7 +10,7 @@
cZombie::cZombie(bool a_IsVillagerZombie) :
- super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8),
+ super(mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8),
m_IsVillagerZombie(a_IsVillagerZombie),
m_IsConverting(false)
{
@@ -21,7 +21,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) :
m_BehaviorAggressive.AttachToMonster(*this);
m_BehaviourDayLightBurner.AttachToMonster(*this);
GetMonsterConfig("Zombie");
- // Todo I need the config to load after attaching the Behaviors but this is not clean.
+ // mobTodo I need the config to load after attaching the Behaviors but this is not clean.
}