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:
anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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Mobs
/
Skeleton.cpp
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Author
Age
Files
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*
Moved source to src
Alexander Harkness
2013-11-24
1
-70
/
+0
*
Fixed indentation.
STRWarrior
2013-11-05
1
-0
/
+1
*
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
STRWarrior
2013-11-04
1
-1
/
+28
*
Skeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h.
STRWarrior
2013-11-02
1
-3
/
+0
*
Zombies and Skeletons don't walk into the sun anymore.
STRWarrior
2013-11-02
1
-0
/
+15
*
Fixed loading allowed mobs in world.
madmaxoft
2013-10-20
1
-1
/
+1
*
Initial Metadata Commit [SEE DESC]
Tiger Wang
2013-10-08
1
-2
/
+3
*
Moved daylight burning directly into cMonster.
madmaxoft
2013-09-05
1
-18
/
+1
*
Zomb-ee and Skellingtons burning improvements
Tiger Wang
2013-08-27
1
-5
/
+6
*
Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.
madmaxoft
2013-08-16
1
-0
/
+1
*
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
2013-07-01
1
-4
/
+5
*
Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()
madmaxoft@gmail.com
2013-04-13
1
-3
/
+3
*
MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)
madmaxoft@gmail.com
2012-12-22
1
-2
/
+2
*
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
2012-12-22
1
-5
/
+2
*
Added sounds to levers and mobs
luksor111@gmail.com
2012-12-21
1
-0
/
+2
*
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
2012-12-21
1
-9
/
+0
*
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
2012-12-21
1
-18
/
+5
*
Refactored the world time.
madmaxoft@gmail.com
2012-11-01
1
-3
/
+4
*
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
2012-09-23
1
-0
/
+65