| Commit message (Expand) | Author | Age | Files | Lines |
* | cClientHandles have a unique ID now to distinguish them | faketruth | 2012-03-09 | 1 | -1/+1 |
* | ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) | madmaxoft@gmail.com | 2012-03-05 | 1 | -6/+9 |
* | Should have complete support for 256 blocks high worlds. Old save files are converted to new ones at load. | faketruth | 2012-03-04 | 1 | -1/+1 |
* | The world can now truly be made higher by incrementing cChunk::c_ChunkHeight to 256. !!HOWEVER THIS WILL DESTROY YOUR SAVED WORLD!! | faketruth | 2012-03-04 | 1 | -1/+1 |
* | Changed signed char to unsigned char in block packets, so we can receive height up to 255 | faketruth | 2012-03-04 | 1 | -1/+2 |
* | Got rid of some hardcoded numbers, now using hardcoded variables! woo | faketruth | 2012-03-03 | 1 | -4/+6 |
* | New redstone simulator. Should work without crashes! | faketruth | 2012-03-01 | 1 | -0/+1 |
* | Server uses ~40% less CPU now | faketruth | 2012-02-28 | 1 | -1/+1 |
* | Chunk now has an indicator of load failure; Chunk generator uses cChunkStay | madmaxoft@gmail.com | 2012-02-28 | 1 | -0/+3 |
* | New cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future. | madmaxoft@gmail.com | 2012-02-26 | 1 | -0/+6 |
* | Plain pointer cChunkPtr finishing touches; removed cChunk's critical sections | madmaxoft@gmail.com | 2012-02-23 | 1 | -14/+5 |
* | Made cChunkPtr a plain old pointer again, since it's safe now | madmaxoft@gmail.com | 2012-02-23 | 1 | -1/+1 |
* | cChunk: removed unused code | madmaxoft@gmail.com | 2012-02-23 | 1 | -2/+0 |
* | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 2012-02-21 | 1 | -2/+8 |
* | Fixed heightmap optimization from rev 302; removed a few more cChunkPtrs | madmaxoft@gmail.com | 2012-02-21 | 1 | -3/+4 |
* | Removed some more cChunkPtr usage | madmaxoft@gmail.com | 2012-02-20 | 1 | -2/+24 |
* | Substantial cWorld::FastSetBlock() speed up by queueing all such calls and processing them later chunk-wise (makes growing trees in the generator fast again) | madmaxoft@gmail.com | 2012-02-18 | 1 | -1/+16 |
* | Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries. | madmaxoft@gmail.com | 2012-02-18 | 1 | -3/+6 |
* | Thread-safe chunk generation, storage and generator are queried for progress while initializing server | madmaxoft@gmail.com | 2012-02-18 | 1 | -1/+1 |
* | Chunk coords mostly "upgraded" to include the Y coord for future compatibility | madmaxoft@gmail.com | 2012-02-17 | 1 | -2/+12 |
* | cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively. | madmaxoft@gmail.com | 2012-02-16 | 1 | -4/+4 |
* | Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly | madmaxoft@gmail.com | 2012-02-16 | 1 | -3/+49 |
* | Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window) | madmaxoft@gmail.com | 2012-02-15 | 1 | -0/+2 |
* | Slight cleanup - removed old code, some additional comments on dangerous functions | madmaxoft@gmail.com | 2012-02-14 | 1 | -10/+9 |
* | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 2012-02-13 | 1 | -36/+93 |
* | Removed unused code | madmaxoft@gmail.com | 2012-02-08 | 1 | -3/+5 |
* | MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core) | madmaxoft@gmail.com | 2012-02-08 | 1 | -2/+12 |
* | Old code begone! ChunkMap cleanup | madmaxoft@gmail.com | 2012-01-29 | 1 | -2/+0 |
* | Terrain generation is synchronous again, async generation has bugs. | faketruth | 2012-01-19 | 1 | -2/+2 |
* | Fixed the numchunks console command. | faketruth | 2012-01-01 | 1 | -0/+5 |
* | Made a couple of functions in cChunk inline, this should speed up several block operations on chunks | faketruth | 2011-12-31 | 1 | -1/+14 |
* | - Linux compatible fixes including updated makefile | mtilden@gmail.com | 2011-12-26 | 1 | -1/+1 |
* | Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp | faketruth | 2011-12-26 | 1 | -15/+7 |
* | Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed | faketruth | 2011-12-26 | 1 | -1/+6 |
* | Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O | faketruth | 2011-12-25 | 1 | -0/+1 |
* | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 2011-12-22 | 1 | -0/+2 |
* | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 2011-10-31 | 1 | -4/+7 |
* | Compiles for linux | faketruth | 2011-10-21 | 1 | -1/+2 |
* | MCServer c++ source files | faketruth | 2011-10-03 | 1 | -0/+127 |