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path: root/src/Blocks/BlockPiston.h (follow)
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* Clean up CanBeAt Functions (#5587)Alexander Harkness26 hours1-1/+1
* Re-implement up/down placement metadata (#5219)Tiger Wang2021-05-141-2/+2
* Do not fake a tool when converting to pickups (#5170)Tiger Wang2021-03-281-1/+1
* Merged OnBreak with OnPlayerBreak (#4967)12xx122020-10-081-2/+4
* Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)peterbell102020-10-051-2/+2
* Unify block entity pickup conversionTiger Wang2020-09-251-1/+1
* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-16/+20
* Corrected wakeup sequencesTiger Wang2020-08-041-6/+1
* Precompile unordered_map/setTiger Wang2020-07-191-1/+0
* Using Super.Mattes D2020-04-161-2/+2
* Fix rotation metas on blocksAlexander Harkness2020-04-111-2/+2
* Add mixins for blocks that rotate based on player yaw at placementAlexander Harkness2020-04-101-46/+2
* Ender chest is not affected by piston (#4526)Mat2020-03-221-1/+1
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-14/+27
* At long last... Piston animations!Tiger Wang2018-07-251-0/+6
* cBlockHandler: take player by refpeterbell102017-08-011-2/+2
* Allocate redstone component handlers upfrontpeterbell102017-07-171-4/+4
* Added some blocks and items (#3503)mathiascode2017-02-141-0/+4
* Redstone fixes (#3285)Tiger Wang2016-07-311-3/+3
* Revert "Redstone fixes"Mattes D2016-07-291-3/+3
* Comparators and pistons no longer update instantlyTiger Wang2016-07-291-3/+3
* Bulk clearing of whitespaceLogicParrot2016-02-051-5/+5
* Reorganised the redstone simulatorTiger Wang2015-12-181-1/+1
* Refactored code to use vectors in the cPistonHandler classbibo382015-11-071-3/+3
* Added some code improvementsbibo382015-11-071-6/+6
* Renamed GetDirectionVec into VectorFromMetaData to improve code readability.bibo382015-11-071-1/+1
* Commented the GetDirectionVec methodbibo382015-11-071-0/+3
* Fixed the style problems and added some commentsbibo382015-11-071-0/+1
* Removed unused CanPull methodbibo382015-11-071-11/+0
* Extracted block moving code into a seperate methodbibo382015-11-071-0/+4
* Replaced the usage of pistonMeta with a direction vector to allow better meta value abstractionbibo382015-11-071-1/+3
* Added the CanPushBlock method for the piston push check.bibo382015-11-071-2/+7
* Unified the doxy-comment format.Mattes D2015-07-311-5/+5
* Improved mapsTiger Wang2015-07-141-0/+6
* More style checking.Mattes D2015-05-091-1/+1
* Removed Metavalue from Piston drops. Bugfix #1765bibo382015-03-201-0/+2
* Added Daylight Sensors to the "can't push" listMasy982014-10-011-0/+2
* Added missing 1.8 blocks, E_METAs and soundsMasy982014-10-011-0/+2
* Merge branch 'master' into blocksMasy982014-09-261-1/+1
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| * Added first test to show the object can be createdTycho2014-09-171-1/+1
* | Added barrier blockMasy982014-09-111-0/+1
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* Added beacon.Howaner2014-07-301-0/+1
* Basic style fixes.madmaxoft2014-07-171-2/+2
* Normalized comments.madmaxoft2014-07-171-1/+1
* Added various missing blocks in the lists in BlockInfo.cppMasy982014-07-151-1/+0
* SuggestionsTiger Wang2014-07-111-1/+1
* Implemented trapped chests & othersTiger Wang2014-07-071-15/+3
* SuggestionsTiger Wang2014-05-291-1/+6
* Hopefully fixed piston duplication issuesTiger Wang2014-05-251-1/+128
* Improved Type safety of eBlockFaceTycho2014-02-041-1/+1
* Changed Signiture of OnDestroyedByPlayerTycho2014-02-011-1/+1
* Changed pointers to referencesTycho2014-02-011-2/+2
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-2/+2
* Fixed some new 1.7 client crash bugsTiger Wang2013-12-071-0/+6
* Moved source to srcAlexander Harkness2013-11-241-0/+43