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path: root/src/NetherPortalScanner.cpp (follow)
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* Some emplace_back replacements (#5149)12xx122021-03-071-1/+1
* Prepare ChunkData for BlockState storage (#5105)Tiger Wang2021-03-051-23/+59
* Light the nether portal when switching dimensions (#5062)cflep2020-12-011-1/+1
* Correct world access in NetherPortalScannerTiger Wang2020-04-191-6/+16
* MoveToWorld must always be provided a worldTiger Wang2020-04-181-21/+21
* Only store IDs across ticksTiger Wang2020-04-181-4/+15
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
* Send respawn packet by default (#4540)Mat2020-03-241-1/+1
* Stabilise MoveToWorld (#4004)Mat2020-03-051-1/+1
* Make Nether portals spawn the player inside of them (#4325)DaPorkchop_2019-04-181-2/+2
* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-2/+2
* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
* Use clang-tidy to check more code conventions (#4214)Bond-0092018-05-061-0/+8
* Removed double includes (#3885)Lukas Pioch2017-08-021-1/+0
* Work on NetherPortalScanner. Setup portal scanner to reset PortalCooldown. Changed where player is spawned. Added a_InitSpawn flag to CreateAndInitializeWorld.Lane Kolbly2015-06-131-1/+7
* NetherPortalScanner: Fixed type conversion warnings.Mattes D2015-06-131-2/+2
* Implemented nether portal scanning code.Lane Kolbly2015-06-101-0/+290