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anonymous/cuberite
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5588-resources-encoding
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A lightweight, fast and extensible game server for Minecraft
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src
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Simulator
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IncrementalRedstoneSimulator
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PressurePlateHandler.h
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Author
Files
Lines
2021-09-15
Ignore dead entities and spectator players on pressure plates (#5294)
Ethan Jones
1
-2
/
+14
2021-01-22
Redstone: inline -> static
Tiger Wang
1
-6
/
+6
2020-12-18
Warnings improvements
Tiger Wang
1
-4
/
+5
2020-10-05
Fix cmake not adding Werror on clang, and _lots_ of warnings (#4963)
peterbell10
1
-2
/
+2
2020-08-21
Replace PowerData struct with PowerLevel
Tiger Wang
1
-13
/
+13
2020-08-21
Remove std::make_unique from redstone handler creation
Tiger Wang
1
-52
/
+49
2020-08-08
Remove the redstone solid block handler
Tiger Wang
1
-17
/
+12
2020-08-02
Ensure updating relatives calls the correct base case
Tiger Wang
1
-1
/
+1
2020-07-26
Use SimulateChunk in redstone simulator
Tiger Wang
1
-70
/
+62
2020-05-03
Buttons can now be triggered by arrows. (#4670)
DrButcher
1
-3
/
+3
2020-04-16
Using Super.
Mattes D
1
-2
/
+4
2020-04-14
Pressure plate sounds and delay (#4643)
DrButcher
1
-7
/
+141
2018-08-29
Force all headers other than "Globals.h" to be included with relative paths (#4269)
peterbell10
1
-1
/
+1
2017-09-25
cPressurePlateHandler: Fix uninitialised variables. (#4047)
peterbell10
1
-2
/
+2
2017-09-11
Replace ItemCallbacks with lambdas (#3993)
peterbell10
1
-23
/
+11
2017-09-07
Changed some int parameters to vector parameters (#3937)
Bond-009
1
-4
/
+4
2017-09-02
Revert "Replace ItemCallbacks with lambdas (#3948)"
LogicParrot
1
-11
/
+23
2017-09-01
Replace ItemCallbacks with lambdas (#3948)
peterbell10
1
-23
/
+11
2017-07-17
Allocate redstone component handlers upfront
peterbell10
1
-14
/
+10
2015-12-18
Reorganised the redstone simulator
Tiger Wang
1
-0
/
+111