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#!/usr/bin/lua
-- InfoDump.lua
-- Goes through all subfolders, loads Info.lua and dumps its g_PluginInfo into various text formats
-- This is used for generating plugin documentation for the forum and for GitHub's INFO.md files
-- This script requires LuaRocks with LFS installed, instructions are printed when this is not present.
-- Check Lua version. We use 5.1-specific construct when loading the plugin info, 5.2 is not compatible!
if (_VERSION ~= "Lua 5.1") then
print("Unsupported Lua version. This script requires Lua version 5.1, this Lua is version " .. (_VERSION or "<nil>"));
return;
end
-- Try to load lfs, do not abort if not found
local lfs, err = pcall(
function()
return require("lfs")
end
);
-- Rather, print a nice message with instructions:
if not(lfs) then
print([[
Cannot load LuaFileSystem
Install it through luarocks by executing the following command:
sudo luarocks install luafilesystem
If you don't have luarocks installed, you need to install them using your OS's package manager, usually:
sudo apt-get install luarocks
On windows, a binary distribution can be downloaded from the LuaRocks homepage, http://luarocks.org/en/Download
]]);
print("Original error text: ", err);
return;
end
-- We now know that LFS is present, get it normally:
lfs = require("lfs");
--- Returns an array-table of all commands that are in the specified category
-- Each item is a table {Command = "/command string", Info = {<command info in PluginInfo>}}
local function GetCategoryCommands(a_PluginInfo, a_CategoryName)
local res = {};
local function AppendCategoryCommand(a_Prefix, a_Commands)
for cmd, info in pairs(a_Commands) do
info.Category = info.Category or {};
if (type(info.Category) == "string") then
info.Category = {info.Category};
end
for idx, cat in ipairs(info.Category) do
if (cat == a_CategoryName) then
table.insert(res, {Command = a_Prefix .. cmd, Info = info});
end
end
if (info.Subcommands ~= nil) then
AppendCategoryCommand(a_Prefix .. cmd .. " ", info.Subcommands);
end
end
end
AppendCategoryCommand("", a_PluginInfo.Commands);
return res;
end
--- Builds an array of categories, each containing all the commands belonging to the category,
-- and the category description, if available.
-- Returns the array table, each item has the following format:
-- { Name = "CategoryName", Description = "CategoryDescription", Commands = {{CommandString = "/cmd verb", Info = {...}}, ...}}
local function BuildCategories(a_PluginInfo)
-- The returned result
-- This will contain both an array and a dict of the categories, to allow fast search
local res = {};
-- For each command add a reference to it into all of its categories:
local function AddCommands(a_CmdPrefix, a_Commands)
for cmd, info in pairs(a_Commands) do
local NewCmd =
{
CommandString = a_CmdPrefix .. cmd,
Info = info,
}
if ((info.HelpString ~= nil) and (info.HelpString ~= "")) then
-- Add to each specified category:
local Category = info.Category;
if (type(Category) == "string") then
Category = {Category};
end
for idx, cat in ipairs(Category or {""}) do
local CatEntry = res[cat];
if (CatEntry == nil) then
-- First time we came across this category, create it:
local NewCat = {Name = cat, Description = "", Commands = {NewCmd}};
table.insert(res, NewCat);
res[cat] = NewCat;
else
-- We already have this category, just add the command to its list of commands:
table.insert(CatEntry.Commands, NewCmd);
end
end -- for idx, cat - Category[]
end -- if (HelpString valid)
-- Recurse all subcommands:
if (info.Subcommands ~= nil) then
AddCommands(a_CmdPrefix .. cmd .. " ", info.Subcommands);
end
end -- for cmd, info - a_Commands[]
end -- AddCommands()
AddCommands("", a_PluginInfo.Commands);
-- Assign descriptions to categories:
for name, desc in pairs(a_PluginInfo.Categories or {}) do
local CatEntry = res[name];
if (CatEntry ~= nil) then
-- The result has this category, add the description:
CatEntry.Description = desc.Description;
end
end
-- Alpha-sort each category's command list:
for idx, cat in ipairs(res) do
table.sort(cat.Commands,
function (cmd1, cmd2)
return (string.lower(cmd1.CommandString) < string.lower(cmd2.CommandString));
end
);
end
return res;
end
local function WriteCommandsCategoryForum(a_Category, f)
-- Write category name:
local CategoryName = a_Category.Name;
if (CategoryName == "") then
CategoryName = "General";
end
f:write("\n[size=Large]", CategoryName, "[/size]\n");
-- Write description:
if (a_Category.Description ~= "") then
f:write(a_Category.Description, "\n");
end
-- Write commands:
f:write("\n[list]");
for idx2, cmd in ipairs(a_Category.Commands) do
f:write("\nCommand: [b]", cmd.CommandString, "[/b] - ", (cmd.Info.HelpString or "UNDOCUMENTED"), "\n");
if (cmd.Info.Permission ~= nil) then
f:write("Permission required: ", cmd.Info.Permission, "\n");
end
if (cmd.Info.DetailedDescription ~= nil) then
f:write(cmd.Info.DetailedDescription);
end
end
f:write("[/list]\n\n")
end
local function DumpCommandsForum(a_PluginInfo, f)
-- Copy all Categories from a dictionary into an array:
local Categories = BuildCategories(a_PluginInfo);
-- Sort the categories by name:
table.sort(Categories,
function(cat1, cat2)
return (string.lower(cat1.Name) < string.lower(cat2.Name));
end
);
-- Dump per-category commands:
for idx, cat in ipairs(Categories) do
WriteCommandsCategoryForum(cat, f);
end
end
local function DumpPluginInfoForum(a_PluginFolder, a_PluginInfo)
-- Open the output file:
local f, msg = io.open(a_PluginInfo.Name .. "_forum.txt", "w");
if (f == nil) then
print("\tCannot dump forum info for plugin " .. a_PluginFolder .. ": " .. msg);
return;
end
-- Write the description:
f:write(a_PluginInfo.Description);
DumpCommandsForum(a_PluginInfo, f);
-- TODO: Write the AdditionalInfo
f:close();
end
local function DumpPluginInfoGitHub()
-- TODO
end
--- Tries to load the g_PluginInfo from the plugin's Info.lua file
-- Returns the g_PluginInfo table on success, or nil and error message on failure
local function LoadPluginInfo(a_FolderName)
-- Check if the Info file is present at all:
local Attribs = lfs.attributes(a_FolderName .. "/Info.lua");
if ((Attribs == nil) or (Attribs.mode ~= "file")) then
return nil;
end
-- Load and compile the Info file:
local cfg, err = loadfile(a_FolderName .. "/Info.lua");
if (cfg == nil) then
return nil, "Cannot open 'Info.lua': " .. err;
end
-- Execute the loaded file in a sandbox:
-- This is Lua-5.1-specific and won't work in Lua 5.2!
local Sandbox = {};
setfenv(cfg, Sandbox);
cfg();
if (Sandbox.g_PluginInfo == nil) then
return nil, "Info.lua doesn't contain the g_PluginInfo declaration";
end
return Sandbox.g_PluginInfo;
end
local function ProcessPluginFolder(a_FolderName)
local PluginInfo, Msg = LoadPluginInfo(a_FolderName);
if (PluginInfo == nil) then
if (Msg ~= nil) then
print("\tCannot load Info.lua: " .. Msg);
end
return;
end
DumpPluginInfoForum(a_FolderName, PluginInfo);
end
print("Processing plugin subfolders:");
for fnam in lfs.dir(".") do
if ((fnam ~= ".") and (fnam ~= "..")) then
local Attributes = lfs.attributes(fnam);
if (Attributes ~= nil) then
if (Attributes.mode == "directory") then
print(fnam);
ProcessPluginFolder(fnam);
end
end
end
end
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