1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
|
// PluginLua.h
// Declares the cPluginLua class representing a plugin written in Lua
#pragma once
#include "Plugin.h"
#include "WebPlugin.h"
#include "LuaState.h"
// Names for the global variables through which the plugin is identified in its LuaState
#define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName"
#define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance"
// fwd: UI/Window.h
class cWindow;
// tolua_begin
class cPluginLua :
public cPlugin,
public cWebPlugin
{
public:
// tolua_end
/** A RAII-style mutex lock for accessing the internal LuaState.
This will be the only way to retrieve the plugin's LuaState;
therefore it directly supports accessing the LuaState of the locked plugin.
Usage:
cPluginLua::cOperation Op(SomePlugin);
Op().Call(...) // Call a function in the plugin's LuaState
*/
class cOperation
{
public:
cOperation(cPluginLua & a_Plugin) :
m_Plugin(a_Plugin),
m_Lock(a_Plugin.m_CriticalSection)
{
}
cLuaState & operator ()(void) { return m_Plugin.m_LuaState; }
protected:
cPluginLua & m_Plugin;
/** RAII lock for m_Plugin.m_CriticalSection */
cCSLock m_Lock;
} ;
cPluginLua(const AString & a_PluginDirectory);
~cPluginLua();
virtual void OnDisable(void) override;
virtual bool Initialize(void) override;
virtual void Tick(float a_Dt) override;
virtual bool OnBlockSpread (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override;
virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override;
virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override;
virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override;
virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
virtual bool OnHopperPullingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) override;
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
virtual bool OnKilling (cEntity & a_Victim, TakeDamageInfo & a_TDI) override;
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerDestroyed (cPlayer & a_Player) override;
virtual bool OnPlayerEating (cPlayer & a_Player) override;
virtual bool OnPlayerFished (cPlayer & a_Player, const cItems & a_Reward) override;
virtual bool OnPlayerFishing (cPlayer & a_Player, cItems & a_Reward) override;
virtual bool OnPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel) override;
virtual bool OnPlayerJoined (cPlayer & a_Player) override;
virtual bool OnPlayerMoved (cPlayer & a_Player) override;
virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override;
virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override;
virtual bool OnPlayerShooting (cPlayer & a_Player) override;
virtual bool OnPlayerSpawned (cPlayer & a_Player) override;
virtual bool OnPlayerTossingItem (cPlayer & a_Player) override;
virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
virtual bool OnPluginMessage (cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) override;
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawningMonster (cWorld & a_World, cMonster & a_Monster) override;
virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override;
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
virtual bool OnWeatherChanged (cWorld & a_World) override;
virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override;
virtual bool OnWorldStarted (cWorld & a_World) override;
virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override;
virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override;
virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override;
virtual void ClearCommands(void) override;
virtual void ClearConsoleCommands(void) override;
/** Returns true if the plugin contains the function for the specified hook type, using the old-style registration (#121) */
bool CanAddOldStyleHook(int a_HookType);
// cWebPlugin override
virtual const AString GetWebTitle(void) const {return GetName(); }
// cWebPlugin and WebAdmin stuff
virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override;
bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS <<
/** Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindCommand(const AString & a_Command, int a_FnRef);
/** Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. */
void BindConsoleCommand(const AString & a_Command, int a_FnRef);
cLuaState & GetLuaState(void) { return m_LuaState; }
cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; }
/** Removes a previously referenced object (luaL_unref()) */
void Unreference(int a_LuaRef);
/** Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true */
bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse);
/** Calls the plugin-specified "cLuaWindow slot changed" callback. */
void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum);
/** Returns the name of Lua function that should handle the specified hook type in the older (#121) API */
static const char * GetHookFnName(int a_HookType);
/** Adds a Lua function to be called for the specified hook.
The function has to be on the Lua stack at the specified index a_FnRefIdx
Returns true if the hook was added successfully.
*/
bool AddHookRef(int a_HookType, int a_FnRefIdx);
/** Calls a function in this plugin's LuaState with parameters copied over from a_ForeignState.
The values that the function returns are placed onto a_ForeignState.
Returns the number of values returned, if successful, or negative number on failure. */
int CallFunctionFromForeignState(
const AString & a_FunctionName,
cLuaState & a_ForeignState,
int a_ParamStart,
int a_ParamEnd
);
// The following templates allow calls to arbitrary Lua functions residing in the plugin:
/** Call a Lua function with 0 args */
template <typename FnT> bool Call(FnT a_Fn)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn);
}
/** Call a Lua function with 1 arg */
template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0);
}
/** Call a Lua function with 2 args */
template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1);
}
/** Call a Lua function with 3 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2);
}
/** Call a Lua function with 4 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3);
}
protected:
/** Maps command name into Lua function reference */
typedef std::map<AString, int> CommandMap;
/** Provides an array of Lua function references */
typedef std::vector<cLuaState::cRef *> cLuaRefs;
/** Maps hook types into arrays of Lua function references to call for each hook type */
typedef std::map<int, cLuaRefs> cHookMap;
cCriticalSection m_CriticalSection;
cLuaState m_LuaState;
CommandMap m_Commands;
CommandMap m_ConsoleCommands;
cHookMap m_HookMap;
/** Releases all Lua references and closes the LuaState */
void Close(void);
} ; // tolua_export
|