1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
|
#pragma once
#include <limits>
#include <cmath>
/// List of slot numbers, used for inventory-painting
typedef std::vector<int> cSlotNums;
// tolua_begin
/// Experience Orb setup
enum
{
// Open to suggestion on naming convention here :)
MAX_EXPERIENCE_ORB_SIZE = 2000
} ;
/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc
enum eBlockFace
{
BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
// Synonyms using the (deprecated) world directions:
BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
} ;
/// PlayerDigging status constants
enum
{
DIG_STATUS_STARTED = 0,
DIG_STATUS_CANCELLED = 1,
DIG_STATUS_FINISHED = 2,
DIG_STATUS_DROP_STACK= 3,
DIG_STATUS_DROP_HELD = 4,
DIG_STATUS_SHOOT_EAT = 5,
} ;
/// Individual actions sent in the WindowClick packet
enum eClickAction
{
// Sorted by occurrence in the 1.5 protocol
caLeftClick,
caRightClick,
caShiftLeftClick,
caShiftRightClick,
caNumber1,
caNumber2,
caNumber3,
caNumber4,
caNumber5,
caNumber6,
caNumber7,
caNumber8,
caNumber9,
caMiddleClick,
caDropKey,
caCtrlDropKey,
caLeftClickOutside,
caRightClickOutside,
caLeftClickOutsideHoldNothing,
caRightClickOutsideHoldNothing,
caLeftPaintBegin,
caRightPaintBegin,
caLeftPaintProgress,
caRightPaintProgress,
caLeftPaintEnd,
caRightPaintEnd,
caDblClick,
// Add new actions here
caUnknown = 255,
// Keep this list in sync with ClickActionToString() function below!
} ;
enum eGameMode
{
eGameMode_NotSet = -1,
eGameMode_Survival = 0,
eGameMode_Creative = 1,
eGameMode_Adventure = 2,
eGameMode_Spectator = 3,
// Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure,
gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned
gmMin = 0,
} ;
enum eWeather
{
eWeather_Sunny = 0,
eWeather_Rain = 1,
eWeather_ThunderStorm = 2,
// Easier-to-use synonyms:
wSunny = eWeather_Sunny,
wRain = eWeather_Rain,
wThunderstorm = eWeather_ThunderStorm,
wStorm = wThunderstorm,
} ;
enum eMobHeadType
{
SKULL_TYPE_SKELETON = 0,
SKULL_TYPE_WITHER = 1,
SKULL_TYPE_ZOMBIE = 2,
SKULL_TYPE_PLAYER = 3,
SKULL_TYPE_CREEPER = 4,
} ;
enum eMobHeadRotation
{
SKULL_ROTATION_NORTH = 0,
SKULL_ROTATION_NORTH_NORTH_EAST = 1,
SKULL_ROTATION_NORTH_EAST = 2,
SKULL_ROTATION_EAST_NORTH_EAST = 3,
SKULL_ROTATION_EAST = 4,
SKULL_ROTATION_EAST_SOUTH_EAST = 5,
SKULL_ROTATION_SOUTH_EAST = 6,
SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
SKULL_ROTATION_SOUTH = 8,
SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
SKULL_ROTATION_SOUTH_WEST = 10,
SKULL_ROTATION_WEST_SOUTH_WEST = 11,
SKULL_ROTATION_WEST = 12,
SKULL_ROTATION_WEST_NORTH_WEST = 13,
SKULL_ROTATION_NORTH_WEST = 14,
SKULL_ROTATION_NORTH_NORTH_WEST = 15,
} ;
inline const char * ClickActionToString(eClickAction a_ClickAction)
{
switch (a_ClickAction)
{
case caLeftClick: return "caLeftClick";
case caRightClick: return "caRightClick";
case caShiftLeftClick: return "caShiftLeftClick";
case caShiftRightClick: return "caShiftRightClick";
case caNumber1: return "caNumber1";
case caNumber2: return "caNumber2";
case caNumber3: return "caNumber3";
case caNumber4: return "caNumber4";
case caNumber5: return "caNumber5";
case caNumber6: return "caNumber6";
case caNumber7: return "caNumber7";
case caNumber8: return "caNumber8";
case caNumber9: return "caNumber9";
case caMiddleClick: return "caMiddleClick";
case caDropKey: return "caDropKey";
case caCtrlDropKey: return "caCtrlDropKey";
case caLeftClickOutside: return "caLeftClickOutside";
case caRightClickOutside: return "caRightClickOutside";
case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing";
case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing";
case caLeftPaintBegin: return "caLeftPaintBegin";
case caRightPaintBegin: return "caRightPaintBegin";
case caLeftPaintProgress: return "caLeftPaintProgress";
case caRightPaintProgress: return "caRightPaintProgress";
case caLeftPaintEnd: return "caLeftPaintEnd";
case caRightPaintEnd: return "caRightPaintEnd";
case caDblClick: return "caDblClick";
case caUnknown: return "caUnknown";
}
ASSERT(!"Unknown click action");
return "caUnknown";
}
/** Returns a blockface mirrored around the Y axis (doesn't change up/down). */
inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_XM: return BLOCK_FACE_XP;
case BLOCK_FACE_XP: return BLOCK_FACE_XM;
case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
default: return a_BlockFace;
}
}
/** Returns a blockface rotated around the Y axis counter-clockwise. */
inline eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_XM: return BLOCK_FACE_ZP;
case BLOCK_FACE_XP: return BLOCK_FACE_ZM;
case BLOCK_FACE_ZM: return BLOCK_FACE_XM;
case BLOCK_FACE_ZP: return BLOCK_FACE_XP;
default: return a_BlockFace;
}
}
inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_XM: return BLOCK_FACE_ZM;
case BLOCK_FACE_XP: return BLOCK_FACE_ZP;
case BLOCK_FACE_ZM: return BLOCK_FACE_XP;
case BLOCK_FACE_ZP: return BLOCK_FACE_XM;
default: return a_BlockFace;
}
}
inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return BLOCK_FACE_YM;
case BLOCK_FACE_XP: return BLOCK_FACE_XM;
case BLOCK_FACE_ZP: return BLOCK_FACE_ZM;
case BLOCK_FACE_YM: return BLOCK_FACE_YP;
case BLOCK_FACE_XM: return BLOCK_FACE_XP;
case BLOCK_FACE_ZM: return BLOCK_FACE_ZP;
default: return a_BlockFace;
}
}
/** Returns the textual representation of the BlockFace constant. */
inline AString BlockFaceToString(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_XM: return "BLOCK_FACE_XM";
case BLOCK_FACE_XP: return "BLOCK_FACE_XP";
case BLOCK_FACE_YM: return "BLOCK_FACE_YM";
case BLOCK_FACE_YP: return "BLOCK_FACE_YP";
case BLOCK_FACE_ZM: return "BLOCK_FACE_ZM";
case BLOCK_FACE_ZP: return "BLOCK_FACE_ZP";
case BLOCK_FACE_NONE: return "BLOCK_FACE_NONE";
}
// clang optimisises this line away then warns that it has done so.
#if !defined(__clang__)
return Printf("Unknown BLOCK_FACE: %d", a_BlockFace);
#endif
}
inline bool IsValidBlock(int a_BlockType)
{
if (
(a_BlockType > -1) &&
(a_BlockType <= E_BLOCK_MAX_TYPE_ID)
)
{
return true;
}
return false;
}
inline bool IsValidItem(int a_ItemType)
{
if (
((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range
((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range
)
{
return true;
}
if (a_ItemType == 0)
{
return false;
}
return IsValidBlock(a_ItemType);
}
// tolua_end
inline bool IsBlockWater(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER));
}
inline bool IsBlockWaterOrIce(BLOCKTYPE a_BlockType)
{
return (IsBlockWater(a_BlockType) || (a_BlockType == E_BLOCK_ICE));
}
inline bool IsBlockLava(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA));
}
inline bool IsBlockLiquid(BLOCKTYPE a_BlockType)
{
return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType);
}
inline bool IsBlockRail(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_RAIL:
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL:
{
return true;
}
default: return false;
}
}
inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
{
return true;
}
}
return false;
}
inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false) // tolua_export
{ // tolua_export
if (!a_bInverse)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: a_BlockY++; break;
case BLOCK_FACE_YM: a_BlockY--; break;
case BLOCK_FACE_ZM: a_BlockZ--; break;
case BLOCK_FACE_ZP: a_BlockZ++; break;
case BLOCK_FACE_XP: a_BlockX++; break;
case BLOCK_FACE_XM: a_BlockX--; break;
default:
{
LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace);
ASSERT(!"AddFaceDirection(): Unknown face");
break;
}
}
}
else
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: a_BlockY--; break;
case BLOCK_FACE_YM: a_BlockY++; break;
case BLOCK_FACE_ZM: a_BlockZ++; break;
case BLOCK_FACE_ZP: a_BlockZ--; break;
case BLOCK_FACE_XP: a_BlockX--; break;
case BLOCK_FACE_XM: a_BlockX++; break;
default:
{
LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace);
ASSERT(!"AddFaceDirection(): Unknown face");
break;
}
}
}
} // tolua_export
inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false)
{
int Y = a_BlockY;
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255);
}
inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
{
// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
// a_Y = -sinf ( a_Pitch / 180 * PI);
// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
a_X = cos(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
a_Y = sin(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
a_Z = sin(a_Pitch / 180 * M_PI);
}
inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
{
double r = sqrt((a_X * a_X) + (a_Z * a_Z));
if (r < std::numeric_limits<double>::epsilon())
{
a_Pan = 0;
}
else
{
a_Pan = atan2(a_Z, a_X) * 180 / M_PI - 90;
}
a_Pitch = atan2(a_Y, r) * 180 / M_PI;
}
inline float GetSignf(float a_Val)
{
return (a_Val < 0.f) ? -1.f : 1.f;
}
inline float GetSpecialSignf( float a_Val)
{
return (a_Val <= 0.f) ? -1.f : 1.f;
}
template <class T> inline T Diff(T a_Val1, T a_Val2)
{
return std::abs(a_Val1 - a_Val2);
}
// tolua_begin
enum eMessageType
{
// http://forum.mc-server.org/showthread.php?tid=1212
// MessageType...
mtCustom, // Send raw data without any processing
mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
mtInformation, // Informational message (i.e. command usage)
mtSuccess, // Something executed successfully
mtWarning, // Something concerning (i.e. reload) is about to happen
mtFatal, // Something catastrophic occured (i.e. plugin crash)
mtDeath, // Denotes death of player
mtPrivateMessage, // Player to player messaging identifier
mtJoin, // A player has joined the server
mtLeave, // A player has left the server
// Common aliases:
mtFail = mtFailure,
mtError = mtFailure,
mtInfo = mtInformation,
mtPM = mtPrivateMessage,
};
/** Normalizes an angle in degrees to the [-180, +180) range: */
inline double NormalizeAngleDegrees(const double a_Degrees)
{
double Norm = fmod(a_Degrees + 180, 360);
if (Norm < 0)
{
Norm += 360;
}
return Norm - 180;
}
namespace ItemCategory
{
inline bool IsPickaxe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_PICKAXE)
|| (a_ItemID == E_ITEM_STONE_PICKAXE)
|| (a_ItemID == E_ITEM_IRON_PICKAXE)
|| (a_ItemID == E_ITEM_GOLD_PICKAXE)
|| (a_ItemID == E_ITEM_DIAMOND_PICKAXE);
}
inline bool IsAxe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_AXE)
|| (a_ItemID == E_ITEM_STONE_AXE)
|| (a_ItemID == E_ITEM_IRON_AXE)
|| (a_ItemID == E_ITEM_GOLD_AXE)
|| (a_ItemID == E_ITEM_DIAMOND_AXE);
}
inline bool IsSword(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_SWORD)
|| (a_ItemID == E_ITEM_STONE_SWORD)
|| (a_ItemID == E_ITEM_IRON_SWORD)
|| (a_ItemID == E_ITEM_GOLD_SWORD)
|| (a_ItemID == E_ITEM_DIAMOND_SWORD);
}
inline bool IsHoe(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_HOE)
|| (a_ItemID == E_ITEM_STONE_HOE)
|| (a_ItemID == E_ITEM_IRON_HOE)
|| (a_ItemID == E_ITEM_GOLD_HOE)
|| (a_ItemID == E_ITEM_DIAMOND_HOE);
}
inline bool IsShovel(short a_ItemID)
{
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|| (a_ItemID == E_ITEM_STONE_SHOVEL)
|| (a_ItemID == E_ITEM_IRON_SHOVEL)
|| (a_ItemID == E_ITEM_GOLD_SHOVEL)
|| (a_ItemID == E_ITEM_DIAMOND_SHOVEL);
}
inline bool IsTool(short a_ItemID)
{
return IsPickaxe( a_ItemID)
|| IsAxe ( a_ItemID)
|| IsSword ( a_ItemID)
|| IsHoe ( a_ItemID)
|| IsShovel ( a_ItemID);
}
inline bool IsHelmet(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_CAP) ||
(a_ItemType == E_ITEM_GOLD_HELMET) ||
(a_ItemType == E_ITEM_CHAIN_HELMET) ||
(a_ItemType == E_ITEM_IRON_HELMET) ||
(a_ItemType == E_ITEM_DIAMOND_HELMET)
);
}
inline bool IsChestPlate(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_TUNIC) ||
(a_ItemType == E_ITEM_GOLD_CHESTPLATE) ||
(a_ItemType == E_ITEM_CHAIN_CHESTPLATE) ||
(a_ItemType == E_ITEM_IRON_CHESTPLATE) ||
(a_ItemType == E_ITEM_DIAMOND_CHESTPLATE)
);
}
inline bool IsLeggings(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_PANTS) ||
(a_ItemType == E_ITEM_GOLD_LEGGINGS) ||
(a_ItemType == E_ITEM_CHAIN_LEGGINGS) ||
(a_ItemType == E_ITEM_IRON_LEGGINGS) ||
(a_ItemType == E_ITEM_DIAMOND_LEGGINGS)
);
}
inline bool IsBoots(short a_ItemType)
{
return (
(a_ItemType == E_ITEM_LEATHER_BOOTS) ||
(a_ItemType == E_ITEM_GOLD_BOOTS) ||
(a_ItemType == E_ITEM_CHAIN_BOOTS) ||
(a_ItemType == E_ITEM_IRON_BOOTS) ||
(a_ItemType == E_ITEM_DIAMOND_BOOTS)
);
}
inline bool IsArmor(short a_ItemType)
{
return (
IsHelmet(a_ItemType) ||
IsChestPlate(a_ItemType) ||
IsLeggings(a_ItemType) ||
IsBoots(a_ItemType)
);
}
}
// tolua_end
|