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#pragma once
#include "Behavior.h"
/** Makes the mob fight back any other mob that damages it. Unlike cBehaviorAggressive, it will
not attack unless provoked.
Connections to other behaviors:
- The mob should also have a cBehaviorAttacker, otherwise this behavior will not work.
- This behavior does not make sense in combination with BehaviorCoward or cBehaviorAggressive.
Special connections:
- Relies on cMonster::GetAttackerBehavior to obtain the attacker behavior and alter its target.
*/
class cBehaviorBrave : cBehavior
{
public:
void AttachToMonster(cMonster & a_Parent);
void DoTakeDamage(TakeDamageInfo & a_TDI) override;
private:
cMonster * m_Parent; // Our Parent
};
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