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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorAttackerSuicideBomber.h"
#include "Behaviors/BehaviorWanderer.h"
#include "Behaviors/BehaviorAggressive.h"
#include "Behaviors/BehaviorDayLightBurner.h"
class cCreeper :
public cMonster
{
typedef cMonster super;
public:
cCreeper(void);
CLASS_PROTODEF(cCreeper)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
bool IsBlowing(void) const;
bool IsCharged(void) const;
bool IsBurnedWithFlintAndSteel(void) const;
private:
// tick behaviors
cBehaviorAttackerSuicideBomber m_BehaviorAttackerSuicideBomber;
cBehaviorWanderer m_BehaviorWanderer;
// other behaviors
cBehaviorAggressive m_BehaviorAggressive;
cBehaviorDayLightBurner m_BehaviourDayLightBurner;
} ;
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